Example #1
0
    /// <summary>
    /// Execute effects when the turn ends
    /// </summary>
    public void ExecuteTurnEndEffects()
    {
        for (int i = 0; i < effects.Count; i++)
        {
            EffectInstance eff = effects[i];
            eff.OnTurnEnd();

            // Prevent skipping over any effects if an effect is removed
            if (!effects.Contains(eff))
            {
                i--;
            }
        }
    }