private void OnEnable() { effect = (FOVEffect)target; header = new EffectHeader(typeof(FOVEffect)); usesConstantValue = new AnimBool(); usesConstantValue.valueChanged.AddListener(Repaint); }
private void OnEnable() { InitAnimBool(out usesContantValue); InitAnimBool(out usesTimeController); effect = (FreezeFrameEffect)target; header = new EffectHeader(typeof(FreezeFrameEffect)); }
public static EffectHeader Read(BinaryReader aReader) { var effect = new EffectHeader(); effect.ReadBase(aReader); effect.GoToEnd(aReader); return(effect); }
private void OnEnable() { header = new EffectHeader(typeof(AudioEffect)); loops = new AnimBool(); loops.valueChanged.AddListener(Repaint); var clips = serializedObject.FindProperty("Clips"); clipList = new ReorderableList(serializedObject, clips) { drawElementCallback = DrawClip, drawHeaderCallback = DrawClipsHeader }; showPitch = new AnimBool(); showPitch.valueChanged.AddListener(Repaint); }
private void ReadFile(BinaryReader aReader) { string identifier = new string(aReader.ReadChars(4)); // The first section should be the Info Section Header. Trace.Assert(HeaderTag.Info.Equals(identifier)); var info = Xno.InfoHeader.Read(aReader); // Now we read the rest of the sections for (var i = 0; i < info.SectionCount; ++i) { identifier = new string(aReader.ReadChars(4)); switch (identifier) { case HeaderTag.Texture: TextureHeader.Read(aReader, info); break; case HeaderTag.Effect: EffectHeader.Read(aReader); break; case HeaderTag.Bones: BoneHeader.Read(aReader); break; case HeaderTag.Object: ObjectHeader.Read(aReader, info); break; case HeaderTag.Motion: MotionHeader.Read(aReader); break; } } identifier = new string(aReader.ReadChars(4)); Trace.Assert(HeaderTag.Offset.Equals(identifier)); var offsetHeader = OffsetHeader.Read(aReader); identifier = new string(aReader.ReadChars(4)); Trace.Assert(HeaderTag.Footer.Equals(identifier)); var footerHeader = FooterHeader.Read(aReader); identifier = new string(aReader.ReadChars(4)); Trace.Assert(HeaderTag.End.Equals(identifier)); var endHeader = EndHeader.Read(aReader); }
private void OnEnable() { header = new EffectHeader(target.GetType()); }