Example #1
0
        private void GeneratePlayer(int gamepadNumber)
        {
            if (AllocatedGamepads.Count < MaxPlayerCount)
            {
                var newDef = new PlayerDefinition()
                {
                    AssignedGamepad = gamepadNumber
                };
                AllocatedGamepads.Add(gamepadNumber, newDef);

                if (PlayerDefinitionEditorPrefab.IsAvailable)
                {
                    var newEditor = PlayerDefinitionEditorPrefab.Res.Instantiate();
                    var editor    = newEditor.GetComponent <PlayerDefinitionEditor>();
                    editor.PlayerDef = newDef;
                    for (int i = 1; i < AllocatedGamepads.Count; i++)
                    {
                        newDef.NextColor();
                    }

                    newDef.Editor = editor;
                    Editors.Add(editor);
                    Editors.Sort(Comparer <PlayerDefinitionEditor> .Create((one, two) => { return(one.PlayerDef.AssignedGamepad.CompareTo(two.PlayerDef.AssignedGamepad)); }));
                    Scene.Current.AddObject(newEditor);
                }
            }
        }