static public void BuildAPK_Release() { EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.Android, BuildTarget.Android); BuildAPK(Scenes[(int)BuildMode.AndroidRelease]); }
static public void BuildAPK_Release() { LoadConfig(BuildMode.Release); EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.Android, BuildTarget.Android); BuildAPK(); }
/// <summary> /// 编译release版本Ipa /// </summary> static public void BuildReleaseIpa() { LoadConfig(BuildMode.Release); EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.IPhonePlayer, BuildTarget.iOS); BuildXCode(BuildMode.Release); }