Example #1
0
 static public void BuildAPK_Release()
 {
     EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.Android, BuildTarget.Android);
     BuildAPK(Scenes[(int)BuildMode.AndroidRelease]);
 }
 static public void BuildAPK_Release()
 {
     LoadConfig(BuildMode.Release);
     EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.Android, BuildTarget.Android);
     BuildAPK();
 }
 /// <summary>
 /// 编译release版本Ipa
 /// </summary>
 static public void BuildReleaseIpa()
 {
     LoadConfig(BuildMode.Release);
     EditorWindow_OnekeyBuildAsset.GenAllAssets(Application.streamingAssetsPath, RuntimePlatform.IPhonePlayer, BuildTarget.iOS);
     BuildXCode(BuildMode.Release);
 }