// Token: 0x060003B5 RID: 949 RVA: 0x00033198 File Offset: 0x00031398 private Dictionary <string, int> CountRendererInScene() { Dictionary <string, int> dictionary = new Dictionary <string, int>(); foreach (GameObject gameObject in EditorUtility2.GetSceneRootObjects()) { this.CountRendererInSceneRecursive(gameObject.transform, dictionary); } return(dictionary); }
// Token: 0x060003CE RID: 974 RVA: 0x00033C08 File Offset: 0x00031E08 private void DrawUsageInfo(TextureMemoryUsageInfo usageInfo, string title) { float num = 80f; float num2 = 65f; float num3 = 120f; float num4 = 50f; EditorGUILayout.BeginVertical(new GUILayoutOption[0]); GUILayout.Label(title, EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.Space(2f); if (usageInfo.UsagePerType.Count > 0) { float num5 = 1f / usageInfo.UsagePerType[0].Percentage; foreach (TextureMemoryUsageData textureMemoryUsageData in usageInfo.UsagePerType) { EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.Label(TextureUtil2.GetTextureTypeString(textureMemoryUsageData.TextureType, textureMemoryUsageData.TextureShape), new GUILayoutOption[] { GUILayout.Width(num) }); GUILayout.Label(EditorUtility2.FormatBytes(textureMemoryUsageData.Size), GUIStyles.LabelRight, new GUILayoutOption[] { GUILayout.Width(num2) }); Color color = GUIColors.TintIfPlaying(TextureUtil2.GetTextureImporterTypeChartColor(textureMemoryUsageData.TextureType, textureMemoryUsageData.TextureShape)); EditorGUI.DrawRect(GUILayoutUtility.GetRect(1f, 19f, new GUILayoutOption[] { GUILayout.Width(Mathf.Max(1f, textureMemoryUsageData.Percentage * num3 * num5)) }), color); GUILayout.Label(string.Format("{0:F1}%", textureMemoryUsageData.Percentage * 100f), new GUILayoutOption[] { GUILayout.Width(num4) }); EditorGUILayout.EndHorizontal(); GUILayout.Space(1f); } } GUILayout.Label(string.Format("= {0}", EditorUtility2.FormatBytes(usageInfo.TotalSize)), GUIStyles.BoldLabelRight, new GUILayoutOption[] { GUILayout.Width(8f + num + num2) }); EditorGUILayout.EndVertical(); }
// Token: 0x060003B4 RID: 948 RVA: 0x00033044 File Offset: 0x00031244 private void DoPickModeChange(MainWindow.PickMode newpickmode, bool checkTimeStamp) { this._listview.SetSceneOccurrenceLookup(null); switch (newpickmode) { case MainWindow.PickMode.Selection: this._listview.SetItems(new List <string>()); this.OnSelectionChange(); break; case MainWindow.PickMode.Project: this._listview.SetItems(new List <string>(AssetDatabase.GetAllAssetPaths())); break; case MainWindow.PickMode.Scene: { List <Object> list = new List <Object>(EditorUtility.CollectDependencies(EditorUtility2.GetSceneRootObjects().ToArray())); if (RenderSettings.skybox != null) { list.AddRange(EditorUtility.CollectDependencies(new Material[] { RenderSettings.skybox })); } if (Globals.CountRendererInSceneMode) { Dictionary <string, int> sceneOccurrenceLookup = this.CountRendererInScene(); this._listview.SetSceneOccurrenceLookup(sceneOccurrenceLookup); } List <string> list2 = new List <string>(128); foreach (Object @object in list) { if (@object is Texture) { string assetPath = AssetDatabase.GetAssetPath(@object); if (!string.IsNullOrEmpty(assetPath)) { list2.Add(assetPath); } } } this._listview.SetItems(list2); break; } case MainWindow.PickMode.AssetBundleManifest: this._listview.SetItems(new List <string>()); break; } this.UpdateMemoryUsage(); }