Example #1
0
        public void DrawTextureGrid(Rect canvasRect, float zoom, Vector2 pan = default)
        {
            Texture texture = EditorTools.CreateGridTexture(10, 10);

            var size   = canvasRect.size;
            var center = size / 2f;

            float xOffset = -(canvasRect.x * zoom + pan.x) / texture.width;
            float yOffset = ((canvasRect.y - size.y) * zoom + pan.y) / texture.height;

            Vector2 tileOffset = new Vector2(xOffset, yOffset);

            float tileAmountX = Mathf.Round(size.x * zoom) / texture.width;
            float tileAmountY = Mathf.Round(size.y * zoom) / texture.height;

            Vector2 tileAmount = new Vector2(tileAmountX, tileAmountY);

            GUI.DrawTextureWithTexCoords(canvasRect, texture, new Rect(tileOffset, tileAmount));
        }