Example #1
0
        public static void GenerateCode()
        {
            List <string> uiPrefabs = EditorTool.AssetPathOfUnityFolder("Resources/" + WindowFactory.WindowPrefabPath, ".prefab");

            foreach (var v in uiPrefabs)
            {
                var goPrefab = AssetDatabase.LoadAssetAtPath <GameObject>(v);
                windowTypes.Add(goPrefab.name);
                //writeWindowBase(goPrefab.name);
            }
            writeWindowType();
        }