private void DrawDividerLine(float x) { Vector2 p1 = new Vector2(x, position.height); Vector2 p2 = new Vector3(x, 0); EditorScriptUtil.DrawLine(p1, p2, Color.black); }
public void DrawProperties() { GUILayout.BeginVertical(GUI.skin.box); EditorGUILayout.LabelField(_VolumeLabel); _Volume.floatValue = EditorGUILayout.FloatField(_Volume.floatValue); EditorGUILayout.LabelField(_PanLabel); _Pan.floatValue = EditorGUILayout.Slider(_Pan.floatValue, -1f, 1f); EditorGUILayout.LabelField(_PitchLabel); EditorScriptUtil.RangeSlider( _PitchMin, _PitchMax, PITCH_MINIMUM, PITCH_MAXIMUM); EditorGUILayout.ObjectField(_AudioMixerGroup, typeof(AudioMixerGroup)); _AvoidRepetition.boolValue = EditorGUILayout.Toggle(_AvoidRepetitionContent, _AvoidRepetition.boolValue); GUILayout.EndVertical(); }
private void OnAudioAssetSelected(int index) { if (index == -1) { OnSelected?.Invoke(null); return; } SerializedProperty audioAssetProperty = EditorScriptUtil.FromPropertyRelativeFromIndex(_MappingList, index, "_AudioAsset"); if (!EditorScriptUtil.TryFetchPropertyGuid(audioAssetProperty, out string guid)) { OnSelected?.Invoke(null); return; } string path = AssetDatabase.GUIDToAssetPath(guid); AudioAsset audioAsset = AssetDatabase.LoadAssetAtPath <AudioAsset>(path); OnSelected?.Invoke(audioAsset); }
public void DrawClipList() { GUILayout.BeginVertical(GUI.skin.box); GUILayout.BeginHorizontal(); GUILayout.Label("Sound clips"); if (GUILayout.Button("Nuke")) { EditorWindow.CreateInstance <ConfirmActionPopup>() .SetQuestion("You're about to remove all soundclips. Are you sure?") .CenterOnRect(_CurrentWindow.position) .OnConfirm += RemoveAllElements; } if (GUILayout.Button("Remove")) { RemoveElement(); } if (GUILayout.Button("Add")) { AddElement(); } GUILayout.EndHorizontal(); _SelectableList.DoList(_ClipList.arraySize, _ScrollVector); GUILayout.EndVertical(); AudioClip[] audioclips = EditorScriptUtil.FilteredDrop <AudioClip>(); if (audioclips != null) { foreach (AudioClip clip in audioclips) { AddClip(clip); } } }
public void DrawProperties() { GUILayout.BeginVertical(GUI.skin.box); EditorGUILayout.LabelField(_VolumeLabel); _Volume.floatValue = EditorGUILayout.FloatField(_Volume.floatValue); EditorGUILayout.LabelField(_PanLabel); _Pan.floatValue = EditorGUILayout.Slider(_Pan.floatValue, -1f, 1f); EditorGUILayout.LabelField(_PitchLabel); EditorScriptUtil.RangeSlider( _PitchMin, _PitchMax, PITCH_MINIMUM, PITCH_MAXIMUM); EditorGUILayout.ObjectField(_AudioMixerGroup, typeof(AudioMixerGroup)); _AvoidRepetition.boolValue = EditorGUILayout.Toggle(_AvoidRepetitionContent, _AvoidRepetition.boolValue); GUILayout.EndVertical(); EditorGUILayout.LabelField("Audio source settings"); GUILayout.BeginVertical(GUI.skin.box); EditorGUILayout.LabelField("Doppler (2D - 3D)"); _Doppler.floatValue = EditorGUILayout.Slider(_Doppler.floatValue, 0, 5f); EditorGUILayout.LabelField("SpatialBlend (2D - 3D)"); _SpatialBlend.floatValue = EditorGUILayout.Slider(_SpatialBlend.floatValue, 0, 1f); EditorGUILayout.LabelField("MaxDistance"); _MaxDistance.floatValue = EditorGUILayout.FloatField(_MaxDistance.floatValue); EditorGUILayout.LabelField("MinDistance"); _MinDistance.floatValue = EditorGUILayout.FloatField(_MinDistance.floatValue); _Looped.boolValue = EditorGUILayout.Toggle("Looped", _Looped.boolValue); _RandomStartPosition.boolValue = EditorGUILayout.Toggle("Random Start Position", _RandomStartPosition.boolValue); GUILayout.EndVertical(); }