private void EditorLoadLayoutButton_Click(object sender, EventArgs e)
        {
            OpenFileDialog openFileDialog = new OpenFileDialog
            {
                Filter           = "Binaries | *.bin",
                Title            = "Open custom dungeon layout",
                RestoreDirectory = true
            };

            if (openFileDialog.ShowDialog() == DialogResult.OK)
            {
                Stream fs   = openFileDialog.OpenFile();
                byte[] data = new byte[1536];
                fs.Read(data, 0, 1536);

                for (int i = 0; i < data.Length; i++)
                {
                    Vector2 pos = new Vector2(i % 32, (int)Math.Floor((double)i / 32)); //32 is the width of the grid
                    pos.x *= 2;

                    Tile.DomainTileTypeOld tileType = Tile.DomainTileTypeOld.Empty;
                    tileType = (Tile.DomainTileTypeOld)data[i].GetRightNiblet();
                    EditorLayoutRendererOld.UpdateTile(pos, tileType);

                    pos     += Vector2.Right;
                    tileType = (Tile.DomainTileTypeOld)data[i].GetLeftNiblet();
                    EditorLayoutRendererOld.UpdateTile(pos, tileType);
                }

                fs.Close();
                fs.Dispose();
            }
        }
Example #2
0
 private void PlaceTileOrObjectAtGridPosition(Vector2 gridPos)
 {
     EditorLayoutRendererOld.UpdateTile(gridPos, DigimonWorld2ToolForm.EditorSelectedTileType);
 }