Example #1
0
 private static void RunOnce()
 {
     EditorApplication.update -= RunOnce;
     if (EditorGameDataSaveLoad.LoadIfNotLoadedFromEditor())
     {
         Debug.Log("[RPGAIO] Loading Game Data");
     }
 }
Example #2
0
    public static void Init()
    {
        // Get existing open window or if none, make a new one:
        var window = (Rme_Main)GetWindow(typeof(Rme_Main));

        //window.maxSize = new Vector2(1050, 500);
        window.titleContent = new GUIContent("RPG AIO");
        window.minSize      = new Vector2(950.1F, 530.1F);
        window.position     = new Rect(200, 200, 950.1F, 530.1F);
        Window = window;
        Pages  = Enum.GetValues(typeof(CurrentPage)) as CurrentPage[];
        EditorGameDataSaveLoad.LoadIfNotLoadedFromEditor();
    }
Example #3
0
 public void OnEnable()
 {
     Window = this;
     EditorGameDataSaveLoad.LoadIfNotLoadedFromEditor();
 }