Example #1
0
    public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
    {
        List <string> entities = ActiveEntites();

        for (int i = 0; i < entities.Count; i++)
        {
            EditorEntity entity = GameWorld.GetObject(entities[i]) as EditorEntity;
            entity.Draw(gameTime, spriteBatch);
        }
    }