Example #1
0
        //********************************************************************************
        // OnInspectorGUI
        //********************************************************************************
        public override void OnInspectorGUI()
        {
            EditorBehaviour.BehaviourSelectIndex = 0;
            Info.HelpButtonIndex = 0;

            if (m_creature_debug != null)
            {
                m_creature_control.Display.ShowDebug = m_creature_debug.enabled;
            }
            else
            {
                m_creature_control.Display.ShowDebug = false;
            }

            GUI.changed = false;

            EditorGUILayout.Separator();

            Info.HelpEnabled        = m_creature_control.Display.ShowHelp;
            Info.DescriptionEnabled = m_creature_control.Display.ShowHelpDescription;

            // COCKPIT
            EditorRegister.Print(m_creature_control.gameObject.name);
            EditorDisplay.Print(m_creature_control.Display);
            EditorInfo.Print(m_creature_control);

            // ESSENTIALS
            EditorEssentials.Print(m_creature_control);

            // STATUS
            EditorStatus.Print(m_creature_control);

            // MISSIONS
            EditorMissions.Print(m_creature_control);

            // INTERACTION
            EditorInteraction.Print(m_creature_control);

            // ENVIRONMENT
            EditorEnvironment.Print(m_creature_control);

            //BEHAVIOURS
            EditorBehaviour.Print(m_creature_control);


            if (m_creature_control.Display.ShowDebug)
            {
                if (m_creature_debug == null)
                {
                    m_creature_debug = m_creature_control.gameObject.AddComponent <ICECreatureControlDebug>();
                }
                else if (m_creature_debug.enabled == false)
                {
                    m_creature_debug.enabled = true;
                }
            }
            else if (m_creature_debug != null)
            {
                m_creature_debug.enabled = false;

                /*
                 * DestroyImmediate( m_creature_control.GetComponent<ICECreatureControlDebug>() );
                 * EditorGUIUtility.ExitGUI();*/
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(m_creature_control);
            }
        }