static void SetAssetsTextureImporterFormatDefault() { Object[] selectObjs = Selection.objects; foreach (var item in selectObjs) { List <string> itemLabels = AssetDatabase.GetLabels(item).ToList(); itemLabels.Remove("TextureImporterFormat_PVRTC_RGBA4"); AssetDatabase.SetLabels(item, itemLabels.ToArray()); } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); EditorAssetBundleEditorTool.ResetAndAutoRenameAssetBundle(); }
/// <summary> /// 自动出来资源导入 /// </summary> public static bool ProcessAssetImport(string name) { if (name.EndsWith(".dds")) { if (EditorUtility.DisplayDialog("出现了dds格式的纹理,这是不允许的!不要问为什么。", name, "删除")) { AssetDatabase.DeleteAsset(name); } else { AssetDatabase.DeleteAsset(name); } return(false); } if (!name.Contains("/Custom") && (name.EndsWith(".png") || name.EndsWith(".jpg"))) { TextureImporter textureImporter = AssetImporter.GetAtPath(name) as TextureImporter; bool customSetting = false; AssetDatabase.GetLabels(textureImporter).ForEach((x) => { if (x == "TextureImporterFormatCustomSetting") { customSetting = true; } }); if (!customSetting) { textureImporter.spriteImportMode = SpriteImportMode.Single; textureImporter.alphaIsTransparency = true; if (textureImporter != null) { textureImporter.mipmapEnabled = false; textureImporter.wrapMode = TextureWrapMode.Clamp; if (name.StartsWith("Assets/Game/PackagingResources/") && (name.Contains("/Module/") || name.Contains("/Effect")) && name.Contains("/Image/")) { bool needSaveAndReimport = false; if (textureImporter.textureType != TextureImporterType.Sprite) { textureImporter.textureType = TextureImporterType.Sprite; // if (name.EndsWith(".jpg")) // { // textureImporter.alphaSource = TextureImporterAlphaSource.None; // } needSaveAndReimport = true; } needSaveAndReimport |= ProcessIosAssetSpriteImport(textureImporter); needSaveAndReimport |= ProcessAndroidAssetSpriteImport(textureImporter); if (needSaveAndReimport) { textureImporter.SaveAndReimport(); } } else if (name.Contains("/ModuleEffectPicture/")) { if (name.EndsWith(".jpg")) { textureImporter.alphaSource = TextureImporterAlphaSource.FromInput; } if (textureImporter.textureType != TextureImporterType.Sprite) { textureImporter.textureType = TextureImporterType.Sprite; textureImporter.SaveAndReimport(); } } } } } return(EditorAssetBundleEditorTool.AutoProcessAsset(name)); }