public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) { return(false); } if (mi.Button == MouseButton.Right) { editorWidget.ClearBrush(); return(true); } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map if (!footprint.All(c => world.Map.MapTiles.Value.Contains(cell + locationOffset + c))) { return(true); } var newActorReference = new ActorReference(Actor.Name); newActorReference.Add(new OwnerInit(owner.Name)); cell += locationOffset; newActorReference.Add(new LocationInit(cell)); var ios = Actor.Traits.GetOrDefault <IOccupySpaceInfo>(); if (ios != null && ios.SharesCell) { var subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) { newActorReference.Add(new SubCellInit(subcell)); } } var initDict = newActorReference.InitDict; if (Actor.Traits.Contains <IFacingInfo>()) { initDict.Add(new FacingInit(facing)); } if (Actor.Traits.Contains <TurretedInfo>()) { initDict.Add(new TurretFacingInit(facing)); } editorLayer.Add(newActorReference); } return(true); }
public void Do() { var ownerName = owner.Name; var specificOwnerInfo = actor.TraitInfoOrDefault <RequiresSpecificOwnersInfo>(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) { ownerName = specificOwnerInfo.ValidOwnerNames.First(); } var newActorReference = new ActorReference(actor.Name); newActorReference.Add(new OwnerInit(ownerName)); newActorReference.Add(new LocationInit(cell)); var ios = actor.TraitInfoOrDefault <IOccupySpaceInfo>(); if (ios != null && ios.SharesCell) { var subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) { newActorReference.Add(new SubCellInit(subcell)); } } var initDict = newActorReference.InitDict; if (actor.HasTraitInfo <IFacingInfo>()) { initDict.Add(new FacingInit(facing)); } if (actor.HasTraitInfo <TurretedInfo>()) { initDict.Add(new TurretFacingInit(facing)); } editorActorPreview = editorLayer.Add(newActorReference); Text = "Added {0} ({1})".F(editorActorPreview.Info.Name, editorActorPreview.ID); }
public bool HandleMouseInput(MouseInput mi) { // Exclusively uses left and right mouse buttons, but nothing else if (mi.Button != MouseButton.Left && mi.Button != MouseButton.Right) { return(false); } if (mi.Button == MouseButton.Right) { if (mi.Event == MouseInputEvent.Up) { editorWidget.ClearBrush(); return(true); } return(false); } var cell = worldRenderer.Viewport.ViewToWorld(mi.Location - worldRenderer.ScreenPxOffset(centerOffset)); if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) { // Check the actor is inside the map if (!footprint.All(c => world.Map.Tiles.Contains(cell + c))) { return(true); } // Enforce first entry of ValidOwnerNames as owner if the actor has RequiresSpecificOwners var ownerName = owner.Name; var specificOwnerInfo = Actor.TraitInfoOrDefault <RequiresSpecificOwnersInfo>(); if (specificOwnerInfo != null && !specificOwnerInfo.ValidOwnerNames.Contains(ownerName)) { ownerName = specificOwnerInfo.ValidOwnerNames.First(); } var newActorReference = new ActorReference(Actor.Name); newActorReference.Add(new OwnerInit(ownerName)); newActorReference.Add(new LocationInit(cell)); var ios = Actor.TraitInfoOrDefault <IOccupySpaceInfo>(); if (ios != null && ios.SharesCell) { var subcell = editorLayer.FreeSubCellAt(cell); if (subcell != SubCell.Invalid) { newActorReference.Add(new SubCellInit(subcell)); } } var initDict = newActorReference.InitDict; if (Actor.HasTraitInfo <IFacingInfo>()) { initDict.Add(new FacingInit(facing)); } if (Actor.HasTraitInfo <TurretedInfo>()) { initDict.Add(new TurretFacingInit(facing)); } editorLayer.Add(newActorReference); } return(true); }