public void ResetUI()
    {
        WindowStateSever.WindowStateSaver.ChangeWindowName("");

        EditMenu.ButtonFunction("Map");
        EditMenu.gameObject.SetActive(false);
        Background.SetActive(true);

        FolderParentPath = "";
        FolderName       = "";
        ScenarioFileName = "";
    }
Example #2
0
    public void ResetUI()
    {
        WindowStateSever.WindowStateSaver.ChangeWindowName("");

        EditMenu.ButtonFunction("Map");
        EditMenu.gameObject.SetActive(false);
        Background.SetActive(true);

        FolderParentPath = "";
        FolderName = "";
        ScenarioFileName = "";

        EditMenu.TexturesMenu.ResetVisibility();

        ResourceBrowser.Current.gameObject.SetActive(false);
    }