public void ResetUI() { WindowStateSever.WindowStateSaver.ChangeWindowName(""); EditMenu.ButtonFunction("Map"); EditMenu.gameObject.SetActive(false); Background.SetActive(true); FolderParentPath = ""; FolderName = ""; ScenarioFileName = ""; }
public void ResetUI() { WindowStateSever.WindowStateSaver.ChangeWindowName(""); EditMenu.ButtonFunction("Map"); EditMenu.gameObject.SetActive(false); Background.SetActive(true); FolderParentPath = ""; FolderName = ""; ScenarioFileName = ""; EditMenu.TexturesMenu.ResetVisibility(); ResourceBrowser.Current.gameObject.SetActive(false); }