private void Spawn(object state)
 {
     //Check if is in roster, if not add to it
     if ((EditedCharacter as CrowdMemberModel).RosterCrowd == null)
     {
         eventAggregator.GetEvent <AddToRosterThruCharExplorerEvent>().Publish(new Tuple <CrowdMemberModel, CrowdModel>(EditedCharacter as CrowdMemberModel, null));
     }
     EditedCharacter.Spawn();
     Commands_RaiseCanExecuteChanged();
 }
 private void ToggleManeuverWithCamera(object obj)
 {
     EditedCharacter.ToggleManueveringWithCamera();
 }
 private void MoveTargetToCamera(object obj)
 {
     EditedCharacter.MoveToCamera();
 }
 private void ToggleTargeted(object obj)
 {
     EditedCharacter.ToggleTargeted();
 }
 private void ClearFromDesktop(object state)
 {
     EditedCharacter.ClearFromDesktop();
     Commands_RaiseCanExecuteChanged();
 }