private void Spawn(object state) { //Check if is in roster, if not add to it if ((EditedCharacter as CrowdMemberModel).RosterCrowd == null) { eventAggregator.GetEvent <AddToRosterThruCharExplorerEvent>().Publish(new Tuple <CrowdMemberModel, CrowdModel>(EditedCharacter as CrowdMemberModel, null)); } EditedCharacter.Spawn(); Commands_RaiseCanExecuteChanged(); }
private void ToggleManeuverWithCamera(object obj) { EditedCharacter.ToggleManueveringWithCamera(); }
private void MoveTargetToCamera(object obj) { EditedCharacter.MoveToCamera(); }
private void ToggleTargeted(object obj) { EditedCharacter.ToggleTargeted(); }
private void ClearFromDesktop(object state) { EditedCharacter.ClearFromDesktop(); Commands_RaiseCanExecuteChanged(); }