void DuplicatePreset(EditPreset editPreset) { AppDataSet.Instance.DuplicatePreset(editPreset); presets.Find(p => p.editPreset == editPreset).Expand(false); AppDataSet.Instance.SaveData(); RefreshView(); }
public EditPreset DuplicatePreset(EditPreset editPreset) { var newPreset = editPreset.Duplicate(); presets.Add(newPreset); return(newPreset); }
/// <summary> /// When editing the selected preset. /// </summary> private void OnEdit() { // Can't do unless game is loaded. if (!CheckCanDo()) { return; } try { if (SelectedItem == null) { return; } // Create Edit preset window. var win = new EditPreset { // Owner set to MainWindow. Owner = Application.Current.MainWindow }; // Get the view model. var vm = win.DataContext as EditPresetViewModel; // Set the name to the selected name in the preset list. vm.Name = SelectedItem.Name; // Dialog comes back as true. if (win.ShowDialog() == true) { // Set the selected name to the viewmodel's name. SelectedItem.Name = vm.Name; // If we use the current waymarks, set them in our preset. if (vm.UseCurrentWaymarks) { SelectedItem.A = GameMemory.A; SelectedItem.B = GameMemory.B; SelectedItem.C = GameMemory.C; SelectedItem.D = GameMemory.D; SelectedItem.One = GameMemory.One; SelectedItem.Two = GameMemory.Two; SelectedItem.Three = GameMemory.Three; SelectedItem.Four = GameMemory.Four; SelectedItem.MapID = GameMemory.MapID; } } } catch (Exception ex) { MessageBox.Show("Something happened while editing your preset!", "Paisley Park", MessageBoxButton.OK, MessageBoxImage.Error); logger.Error(ex, "Exception while editing selected item."); } }
void DeletePreset(EditPreset editPreset) { PixelsApp.Instance.ShowDialogBox("Delete Preset?", "Are you sure you want to delete " + editPreset.name + "?", "Ok", "Cancel", res => { if (res) { AppDataSet.Instance.DeletePreset(editPreset); AppDataSet.Instance.SaveData(); RefreshView(); } }); }
public EditPreset AddNewDefaultPreset() { var newPreset = new EditPreset(); newPreset.name = "New Profile"; newPreset.dieAssignments.Add(new EditDieAssignment() { die = null, behavior = null }); presets.Add(newPreset); return(newPreset); }
void ExpandPreset(EditPreset editPreset) { foreach (var uip in presets) { if (uip.editPreset == editPreset) { uip.Expand(!uip.isExpanded); } else { uip.Expand(false); } } }
UIHomePresetToken CreatePresetToken(EditPreset preset) { // Create the gameObject var ret = GameObject.Instantiate <UIHomePresetToken>(presetTokenPrefab, Vector3.zero, Quaternion.identity, presetsRoot.transform); // When we click on the pattern main button, go to the edit page ret.onClick.AddListener(() => { ActivatePreset(preset); }); // Initialize it ret.Setup(preset); return(ret); }
UIPresetToken CreatePresetToken(EditPreset preset) { // Create the gameObject var ret = GameObject.Instantiate <UIPresetToken>(presetTokenPrefab, Vector3.zero, Quaternion.identity, contentRoot.transform); spacer.SetAsLastSibling(); // When we click on the pattern main button, go to the edit page ret.onClick.AddListener(() => NavigationManager.Instance.GoToPage(UIPage.PageId.Preset, preset)); ret.onEdit.AddListener(() => NavigationManager.Instance.GoToPage(UIPage.PageId.Preset, preset)); ret.onDuplicate.AddListener(() => DuplicatePreset(preset)); ret.onRemove.AddListener(() => DeletePreset(preset)); ret.onExpand.AddListener(() => ExpandPreset(preset)); addPresetButton.transform.SetAsLastSibling(); // Initialize it ret.Setup(preset); return(ret); }
public void Setup(EditPreset preset) { this.editPreset = preset; var designs = new List <DesignAndColor>(preset.dieAssignments.Select(ass => (ass.die != null) ? ass.die.designAndColor : DesignAndColor.Unknown)); this.dieRenderer = DiceRendererManager.Instance.CreateMultiDiceRenderer(designs, 400); if (dieRenderer != null) { presetRenderImage.texture = dieRenderer.renderTexture; } presetNameText.text = preset.name; dieRenderer.rotating = true; for (int i = 0; i < preset.dieAssignments.Count; ++i) { if (preset.dieAssignments[i].behavior != null) { dieRenderer.SetDieAnimations(i, preset.dieAssignments[i].behavior.CollectAnimations().Where(anim => anim != null)); dieRenderer.Play(i, false); } } RefreshState(); }
public void DeletePreset(EditPreset editPreset) { presets.Remove(editPreset); }