Example #1
0
    private void PlaceUnit()
    {
        if (this.clickedButton == null)
        {
            return;
        }

        if (clickedButton.UnitPrefab == null)
        {
            //This means EditButton is selected
            RaycastHit hitData;
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hitData))
            {
                if (hitData.transform.tag == "Player")
                {
                    editMenu.LoadUnit(hitData.transform.GetComponent <Unit>());
                }
            }
        }
        else if (!EventSystem.current.IsPointerOverGameObject() && this.partyCount < this.partyLimit)
        {
            this.clickedButton.unitCount += 1;
            GameObject unitObj = (GameObject)Instantiate(this.clickedButton.UnitPrefab, transform.position, Quaternion.identity);

            Unit unit = unitObj.GetComponent <Unit>();
            if (unit != null)
            {
                unit.number.text = (this.partyCount + 1).ToString();
                unit.enabled     = false;
            }

            Vector3 mousePos = Input.mousePosition;
            Vector3 worldPos = Camera.main.ScreenToWorldPoint(mousePos);
            worldPos.z = 1;
            unitObj.transform.position = worldPos;

            unitList.Add(unit);
            unitEntries.Add(new UnitEntry()
            {
                unitID = this.clickedButton.unitID, unitScript = unit, unitPos = unit.transform.position
            });
            this.partyCount += 1;
        }
    }