public void AddGameValidator_MaxPlayersCountValid_ValidationPassed(int maxPlayers, int minPlayers) { var model = new EditGameCommand(Guid.Empty, string.Empty, maxPlayers, minPlayers, false); var result = _sut.TestValidate(model); result.ShouldNotHaveValidationErrorFor(g => g.MaxPlayers); }
public void EditGameCommandValidator_TitleValid_ValidationPassed(string title) { var model = new EditGameCommand(Guid.Empty, title, 0, 0, false); var result = _sut.TestValidate(model); result.ShouldNotHaveValidationErrorFor(g => g.Title); }
public void EditGameCommandValidator_IdValid_ValidationPassed() { var model = new EditGameCommand(Guid.NewGuid(), "", 0, 0, false); var result = _sut.TestValidate(model); result.ShouldNotHaveValidationErrorFor(g => g.Id); }
public void EditGameCommandValidator_TitleInvalid_ValidationErrorThrown(string title, string errorMessage) { var model = new EditGameCommand(Guid.Empty, title, 0, 0, false); var result = _sut.TestValidate(model); result.ShouldHaveValidationErrorFor(g => g.Title) .WithErrorMessage(errorMessage); }
public void EditGameCommandValidator_IdInvalid_ValidationErrorThrown() { var model = new EditGameCommand(Guid.Empty, "", 0, 0, false); var result = _sut.TestValidate(model); result.ShouldHaveValidationErrorFor(g => g.Id) .WithErrorMessage("'Id' must not be equal to '00000000-0000-0000-0000-000000000000'."); }
public void AddGameValidator_MinPlayersCountInvalid_ValidationErrorThrown( int minPlayers, int maxPlayers, string errorMessage) { var model = new EditGameCommand(Guid.Empty, string.Empty, maxPlayers, minPlayers, false); var result = _sut.TestValidate(model); result.ShouldHaveValidationErrorFor(g => g.MinPlayers) .WithErrorMessage(errorMessage); }
public async Task <IActionResult> Edit([FromRoute] Guid id, [FromBody] EditGameRequest request) { var command = new EditGameCommand( id, request.Title, request.MaxPlayers, request.MinPlayers, request.HasScores); await _sender.Send(command); return(NoContent()); }
public async void ShouldEditGame() { //arrange BoardContext context = new ContextBuilder().BuildClean(); string expectedName = "Teraformacja marsa"; int expectedMaxAmount = 6; int expectedAge = 5; int expectedMinAmount = 1; string givenName = "Szybki Talizman"; int givenMaxAmount = 3; int givenAge = 4; int givenMinAmount = 2; Game game = new GameBuilder(context) .WithName(givenName) .WithMaxPlayersAmount(givenMaxAmount) .Build(); var newGame = context.Add(game); context.SaveChanges(); //act var query = new EditGameCommand(); query.Id = newGame.Entity.Id; query.MaximalPlayersAmount = expectedMaxAmount; query.Name = expectedName; query.MinimalPlayersAge = expectedAge; query.MinimalPlayersAmount = expectedMinAmount; var handler = new EditGameCommand.Handler(context); var result = await handler.Handle(query, default); //assert var createdGame = context.Games .Where(x => x.Id == newGame.Entity.Id) .Include(x => x.Visits) .FirstOrDefault(); Assert.Equal(expectedMaxAmount, createdGame.MaximalPlayersAmount); Assert.Equal(expectedName, createdGame.Name); }