Example #1
0
        override public void ShowGUI(List <ActionParameter> parameters)
        {
            //First select the Quest Manager
            managerParameterID = Action.ChooseParameterGUI("Quest Manager:", parameters, managerParameterID, ParameterType.GameObject);

            if (managerParameterID >= 0)
            {
                managerConstantID = 0;
                questManager      = null;
            }
            else
            {
                questManager      = (EasyQuestManager)EditorGUILayout.ObjectField("Quest Manager:", questManager, typeof(EasyQuestManager), true);
                managerConstantID = FieldToID(questManager, managerConstantID);
                questManager      = IDToField(questManager, managerConstantID, false);
            }

            //Then show the quest options
            if (questManager != null)
            {
                ShowQuestGUI(questManager);
            }
            else
            {
                EditorGUILayout.HelpBox("A Quest Manager must be chosen for more options to show.", MessageType.Warning);
            }
        }
Example #2
0
 void Awake()
 {
     //Get our references.
     _Manager = GameObject.FindGameObjectWithTag("EQManager").GetComponent<EasyQuestManager>();
     Player = GameObject.FindGameObjectWithTag (PlayerT);
     heroStats = FindObjectOfType<HeroStats>();
 }
Example #3
0
 void OnEnable()
 {
     //Get our references
     _PlayerGUI = GameObject.Find ("PlayerGUI");
     _Manager = GameObject.FindGameObjectWithTag("EQManager").GetComponent<EasyQuestManager>();
     //Once we complete a quest, call the event.
     EasyQuestManager.OnQuestFinish += CompleteQuest;
 }
        override public void AssignValues(List <ActionParameter> parameters)
        {
            questID       = AssignInteger(parameters, questParameterID, questID);
            invID         = AssignInvItemID(parameters, invParameterID, invID);
            npcToTalkTo   = AssignFile <NPC>(parameters, npcParameterID, npcID, npcToTalkTo);
            enemytoDefeat = AssignFile(parameters, enemyParamID, enemyID, enemytoDefeat);
            questManager  = AssignFile <EasyQuestManager>(parameters, managerParameterID, managerConstantID, questManager);

            logUI = AssignFile <QuestLogUI>(parameters, logUIParameterID, logUIID, logUI);
        }
Example #5
0
    void Start()
    {
        //Grabbing our references
        player = GameObject.FindGameObjectWithTag ("Player");
        _Manager = GameObject.FindGameObjectWithTag("EQManager").GetComponent<EasyQuestManager>();
        text = GetComponentInChildren<TextMesh>();

        //Quest Giver getting the quest needed
        for(int i = 0; i < _Manager.EQList.Count; i++){
            if(_Manager.EQList[i].QuestID == QuestID && _Manager.EQList[i].ProgressionID == ProgressID){
                Quest = _Manager.EQList[i];
                OverallID = Quest.OverallID;
                return;
            }
        }
    }
        private void ShowQuestGUI(List <ActionParameter> _parameters, EasyQuestManager _questManager)
        {
            //First check the quest type to see what we're doing
            questType = (QuestType)EditorGUILayout.EnumPopup("Quest Type:", questType);

            if (questType == QuestType.Collect)
            {
                //Get a list of your inventory items and create a popup to choose from
                objectName = EditorGUILayout.TextField("Name of Object:", objectName);
            }
            else if (questType == QuestType.Defeat)
            {
                //Drag the enemy prefab here and get the name
                enemyParamID = Action.ChooseParameterGUI("Enemy:", _parameters, enemyID, ParameterType.GameObject);
                if (enemyParamID >= 0)
                {
                    enemyID       = 0;
                    enemytoDefeat = null;
                }
                else
                {
                    enemytoDefeat = (GameObject)EditorGUILayout.ObjectField("Enemy:", enemytoDefeat, typeof(GameObject), true);

                    enemyID       = FieldToID(enemytoDefeat, enemyID);
                    enemytoDefeat = IDToField(enemytoDefeat, enemyID, false);
                }
            }
            else if (questType == QuestType.TalkTo)
            {
                //Drag the character prefab here and get the name
                npcParameterID = Action.ChooseParameterGUI("NPC to Talk to:", _parameters, npcParameterID, ParameterType.GameObject);
                if (npcParameterID >= 0)
                {
                    npcID       = 0;
                    npcToTalkTo = null;
                }
                else
                {
                    npcToTalkTo = (NPC)EditorGUILayout.ObjectField("NPC to Talk to:", npcToTalkTo, typeof(NPC), true);

                    npcID       = FieldToID <NPC>(npcToTalkTo, npcID);
                    npcToTalkTo = IDToField <NPC>(npcToTalkTo, npcID, false);
                }
            }

            AfterRunningOption();
        }
Example #7
0
        private void ShowQuestGUI(EasyQuestManager _questManager)
        {
            //Create a string list of the quests names (for the popup box)
            List <string> questList = new List <string>();

            int i = 0;

            if (_questManager.QuestContainerDatabase.EQList.Count > 0)
            {
                foreach (EasyQuestData _quest in _questManager.QuestContainerDatabase.EQList)
                {
                    questList.Add(_quest.QuestName);

                    //If the quest has been removed for some reason, make sure the variable is still valid
                    if (_quest.QuestID == questID)
                    {
                        questNumber = i;
                    }

                    i++;
                }

                if (questNumber == -1)
                {
                    Debug.Log("Previously chosen quest no longer exists!");
                    questNumber = 0;
                    questID     = 0;
                }

                string label = "Quest to add:";

                questNumber = EditorGUILayout.Popup(label, questNumber, questList.ToArray());
                questID     = _questManager.QuestContainerDatabase.EQList[questNumber].QuestID;

                addToFront = EditorGUILayout.Toggle("Add to front?", addToFront);
            }

            else
            {
                EditorGUILayout.HelpBox("No quests exist!", MessageType.Info);
                questID     = -1;
                questNumber = -1;
            }

            AfterRunningOption();
        }
Example #8
0
 override public void AssignValues(List <ActionParameter> parameters)
 {
     questID      = AssignInteger(parameters, parameterID, questID);
     questManager = AssignFile <EasyQuestManager>(parameters, managerParameterID, managerConstantID, questManager);
 }