public HeroeBase LoadHeroe(HeroeBase heroe) { EasyFileSave miarchivo = new EasyFileSave(heroe.nombre); if (miarchivo.Load()) { heroe.vidaActual = miarchivo.GetInt("HeroeVidaActual"); heroe.vidaBase = miarchivo.GetInt("HeroeVidaBase"); heroe.manaActual = miarchivo.GetInt("HeroeManaActual"); heroe.manaBase = miarchivo.GetInt("HeroeManaBase"); heroe.fuerza = miarchivo.GetInt("HeroeFuerza"); heroe.inteligencia = miarchivo.GetInt("HeroeInteligencia"); heroe.resistenciaF = miarchivo.GetInt("HeroeResistenciaF"); heroe.resistenciaM = miarchivo.GetInt("HeroeResistenciaM"); heroe.velocidad = miarchivo.GetInt("HeroeVelocidad"); heroe.cantidadXP = miarchivo.GetFloat("HeroeXP"); heroe.nivel = miarchivo.GetInt("HeroeNivel"); Debug.Log(heroe.nombre + " Cargado"); miarchivo.Dispose(); } else { Debug.LogWarning("Fallo al cargar " + heroe.nombre); } return(heroe); }
public void SaveToFile(string fileName) { if (fileName == "" || fileName == null) { Debug.Log("No file specified to save"); return; } EasyFileSave saveFile = new EasyFileSave(fileName); Debug.Log("Filename:" + saveFile.GetFileName()); try { object[] obj = Resources.FindObjectsOfTypeAll <SerializedObject>(); //this ensures disabled object are also considered //object[] obj = Resources.FindObjectsOfType(typeof (SerializedObject)); //this ignores disabled objects foreach (object o in obj) { SerializedObject g = (SerializedObject)o; if (g.UUID == "") { continue; } saveFile.AddBinary(g.UUID, g.getSaveData()); //Debug.Log(g.UUID + " is saved"); } saveFile.Save(); PlayerPrefs.SetString("LastCheckPoint", fileName); PlayerPrefs.Save(); Debug.Log("saving done"); } catch (Exception e) { Debug.Log("Exception while saving file:" + e); } finally { saveFile.Dispose(); } }
public void LoadOpciones() { EasyFileSave miarchivo = new EasyFileSave("Opciones"); if (miarchivo.Load() && miarchivo.FileExists()) { if (miarchivo.KeyExists("Musica")) { GameObject.FindGameObjectWithTag("Musica").GetComponent <AudioSource>().volume = miarchivo.GetFloat("Musica"); } if (miarchivo.KeyExists("SFX")) { GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioSource>().volume = miarchivo.GetFloat("SFX"); } Debug.Log("Opciones Cargado"); miarchivo.Dispose(); } else { Debug.LogWarning("Fallo al cargar Opciones"); } }
private void Awake() { EasyFileSave myFile = new EasyFileSave(); Debug.Log("persistant save location " + Application.persistentDataPath); Debug.Log("data save location " + Application.dataPath); CloudOnce.Cloud.Storage.Load(); if (myFile.Load()) { player.level = myFile.GetInt("PlayerLevel"); player.playerExp = myFile.GetFloat("PlayerExp"); player.goalExp = myFile.GetFloat("GoalExp"); player.gold = myFile.GetInt("PlayerGold"); player.diamond = myFile.GetInt("PlayerDiamond"); player.skipForward = myFile.GetInt("PlayerSkipForward"); player.monsterKillRecord = myFile.GetInt("MonsterKillRecord"); player.playerTotalCP = myFile.GetInt("PlayerTotalScore"); player.StartScene = myFile.GetBool("StartScene"); soundManager.masterVolume = myFile.GetFloat("Volume"); soundManager.isMute = myFile.GetBool("VolumeSprite"); player.CollectionItemsId = myFile.GetList <int>("PlayerCollection"); player.SkillItemsId = myFile.GetList <int>("PlayerSkills"); player.DialogueProgress = myFile.GetList <int>("PlayerProgress"); } myFile.Dispose(); // Cloud Save }
// Start is called before the first frame update private void Start() { myFile.Delete(); if (myFile.FileExists()) { if (myFile.Load()) { LoadInventory(); LoadEquipment(); LoadShop(); // Gold gold.ChangeGold(myFile.GetInt("gold", defaultValue: 5000)); // Encounter gameManager.nextEncounterNumber = myFile.GetInt("encounter", defaultValue: 1); } else { MessageSystem.Print("Load Failed!"); } } else { gold.ChangeGold(5000); shop.GenerateItems(); SaveInventory(); } myFile.Dispose(); }
/** Save level before going to next */ public bool SaveLevel(int level, int score, int timer) { savedName = currentUserName(); if (savedName != null) { myFile = new EasyFileSave(savedName); if (myFile.Load()) { Debug.Log("Level: " + level + " score: " + score + " Name:" + savedName + " Time: " + timer); myFile.Add("username", savedName); myFile.Add("level", level); myFile.Add("score", score); myFile.Add("timer", timer); if (myFile.Save()) { myFile.Dispose(); return(true); } else { return(false); } } } return(false); }
public TextAsset Load(string name) { EasyFileSave file = new EasyFileSave(name); if (file.Load()) { TextAsset asset = new TextAsset(file.GetString("text")); asset.name = name; file.Dispose(); return(asset); } throw new Exception(); }
/********** New game button **********/ private void showInput() { // Debug.Log(field.text.ToString()); nameFromUser = field.text.Trim().ToString(); if (nameFromUser.Length != 0) // Check if name isn't blank { myFile = new EasyFileSave(nameFromUser); myFile.suppressWarning = false; /** Check if username exist */ if (myFile.Load()) { Debug.Log("Username already exist"); errorText.gameObject.SetActive(true); errorText.text = "Username already exist!"; } else { /** we are going to save username */ userData = new List <savedData>(); userData.Add(new savedData { username = nameFromUser, level = 0, score = 0, timer = 60 }); // Data set for new user myFile.AddSerialized("user", userData); myFile.Save(); /** Save current username in currentUser.dat file */ currentFile = new EasyFileSave("currentUserFile"); currentFile.Add("currentUser", nameFromUser); currentFile.Save(); if (myFile.Load() && currentFile.Load()) // Check if data saved { myFile.Dispose(); // Free data currentFile.Dispose(); // Free data FindObjectOfType <SceneLoader>().LoadNextScene(); } else { Debug.Log("Error while saving! Try again"); } } } else { errorText.gameObject.SetActive(true); } }
public void LoadFromFile(string fileName) { if (fileName == "" || fileName == null) { Debug.Log("No file specified to load"); return; } EasyFileSave saveFile = new EasyFileSave(fileName); Debug.Log("Filename:" + saveFile.GetFileName()); try { if (!saveFile.Load()) { Debug.Log("load issue"); return; } object[] obj = Resources.FindObjectsOfTypeAll <SerializedObject>(); //this ensures disabled object are also considered //object[] obj = GameObject.FindObjectsOfType(typeof (SerializedObject)); //this ignores disabled objects foreach (object o in obj) { SerializedObject g = (SerializedObject)o; if (g.UUID == "") { continue; } var objData = saveFile.GetBinary(g.UUID); if (objData != null) { Debug.Log(g.UUID + " is loaded"); g.setLoadData(objData); } } Debug.Log("load done"); } catch (Exception e) { Debug.Log("Exception while saving file:" + e); } finally { saveFile.Dispose(); } }
void Update() { // When [S] key is pressed: SAVE. if (Input.GetKeyUp(KeyCode.S)) { Debug.Log(">> I'M GOING TO SAVE SOME DATA!" + "\n"); // Some values. equipment = new List <string>(); equipment.Add("Hammer"); equipment.Add("Knife"); equipment.Add("Rope"); initialLocation = new Vector3(101.5f, -30.4f, 22f); coins = new Dictionary <string, int>(); coins.Add("Copper", 1200); coins.Add("Silver", 450); coins.Add("Gold", 300); // Simple data. character = "Conan"; age = 30; strenght = 300.5f; has_sword = true; has_bow = false; myFile.Add("name", character); myFile.Add("age", age); myFile.Add("strenght", strenght); myFile.Add("has_sword", has_sword); myFile.Add("has_bow", has_bow); // GameObject data. myFile.Add("equipment", equipment); myFile.Add("coins", coins); myFile.Add("initialLocation", initialLocation); myFile.Add("player", gameObject.transform); // Class data (serialization). items = new List <Item>(); items.Add(new Item { name = "Gold", quantity = 15000 }); items.Add(new Item { name = "Darts", quantity = 24 }); items.Add(new Item { name = "Potions", quantity = 10 }); myFile.AddSerialized("items", items); // Custom Extension for managing BoxCollider myFile.AddCustom("collider", gameObject.GetComponent <BoxCollider>(), "BoxCollider"); // Save all the collected data. // At the end of the process, stored data is cleared to free memory. myFile.Save(); Debug.Log(">> Data saved in: " + myFile.GetFileName() + "\n"); ShowData(); } // When [L] key is pressed: LOAD. if (Input.GetKeyUp(KeyCode.L)) { // Load data from file. if (myFile.Load()) { Debug.Log(">> I'M GOING TO USE LOADED DATA!" + "\n"); // Simple data. character = myFile.GetString("name"); age = myFile.GetInt("age"); strenght = myFile.GetFloat("strenght"); has_sword = myFile.GetBool("has_sword"); has_bow = myFile.GetBool("has_bow"); // In this case, if 'nickname' key doesn't exist, 'user_1234' string is used. nickname = myFile.GetString("nickname", "user_1234"); // GameObject data. equipment = (List <string>)myFile.GetData("equipment"); coins = (Dictionary <string, int>)myFile.GetData("coins"); initialLocation = myFile.GetUnityVector3("initialLocation"); var tr = myFile.GetUnityTransform("player"); gameObject.transform.position = tr.position; gameObject.transform.rotation = tr.rotation; gameObject.transform.localScale = tr.localScale; // Class data (serialization). items = (List <Item>)myFile.GetDeserialized("items", typeof(List <Item>)); // Custom Extension for managing BoxCollider. var bc = myFile.GetCustom("collider", "BoxCollider"); var thisBoxColllider = gameObject.GetComponent <BoxCollider>(); thisBoxColllider.center = new Vector3 { x = bc["centerX"].ToFloat(), y = bc["centerY"].ToFloat(), z = bc["centerZ"].ToFloat() }; thisBoxColllider.isTrigger = bc["isTrigger"].ToBool(); // Loaded data has been used as needed. // Stored data is manually cleared to free memory. myFile.Dispose(); Debug.Log(">> Data loaded from: " + myFile.GetFileName() + "\n"); ShowData(); } } // When [A] key is pressed: APPEND. if (Input.GetKeyUp(KeyCode.A)) { // Simple data. myFile.Add("nickname", "The Warrior"); myFile.Add("age", 32); // Append this data to the current file content. // 'nickname' key is new, so its value is added to the file. // 'age' key already exists, so its current value is updated with this new one. myFile.Append(); Debug.Log(">> New data added to: " + myFile.GetFileName() + "\n"); Debug.Log(">> Age value updated to 32." + "\n"); Debug.Log(">> Added nickname." + "\n"); } // When [Del] key is pressed: FILE DELETE. if (Input.GetKeyUp(KeyCode.Delete)) { // Delete this file. // This method clears stored data as well. myFile.Delete(); Debug.Log(">> The file has been deleted." + "\n"); } // When [T] key is pressed: SAVING AND LOADING DATA TEST. if (Input.GetKeyUp(KeyCode.T)) { // Perform a test of writing and loading data. // ------------------------------------------- myFile.Delete(); // Add some values to the internal storage for saving and loading test. equipment = new List <string>(); equipment.Add("Hammer"); equipment.Add("Knife"); equipment.Add("Rope"); initialLocation = new Vector3(101.5f, -30.4f, 22f); character = "Conan"; age = 30; strenght = 300.5f; has_sword = true; has_bow = false; items = new List <Item>(); items.Add(new Item { name = "Gold", quantity = 15000 }); items.Add(new Item { name = "Darts", quantity = 24 }); items.Add(new Item { name = "Potions", quantity = 10 }); myFile.Add("name", character); myFile.Add("age", age); myFile.Add("strenght", strenght); myFile.Add("has_sword", has_sword); myFile.Add("has_bow", has_bow); myFile.Add("equipment", equipment); myFile.Add("initialLocation", initialLocation); myFile.Add("player", gameObject.transform); myFile.AddSerialized("items", items); myFile.AddCustom("collider", gameObject.GetComponent <BoxCollider>(), "BoxCollider"); // Test if (myFile.TestDataSaveLoad()) { Debug.Log("<color=green>GOOD! Go to step 2!</color>\n"); } else { Debug.Log("<color=red>OPS! SOMETHING WENT WRONG!</color>\n"); } } }