public void SelectNextItem() { if (currentItem == null) { return; } int currIndex = currentItem.objUI.transform.GetSiblingIndex(); int nextIndex = currIndex; do { nextIndex = (nextIndex + 1) % (currentItem.objUI.transform.parent.childCount); GameObject nextIndexObj = currentItem.objUI.transform.parent.GetChild(nextIndex).gameObject; if (nextIndexObj.activeSelf) { this.currentItem.objUI.GetComponent <InventoryItemUI>().ToggleSelected(false); nextIndexObj.GetComponent <InventoryItemUI>().ToggleSelected(true); this.currentItem = this.items.Find((f) => f.objUI == nextIndexObj); EasyAudio.Get().audio.PlayOneShot(this.selectItemClip, 0.05f); return; } } while (nextIndex != currIndex); }
public IEnumerator EndingGame() { playerActions.SetFreeze(true); SoundtrackManager.Get().ToggleSoundtrack(false); foreach (Collider2D coll in playerActions.GetComponentsInChildren <Collider2D>()) { coll.enabled = false; } var player = playerActions.transform; yield return(new WaitForSeconds(1f)); player.DOMoveY(player.transform.position.y + 1f, 5f); yield return(new WaitForSeconds(4f)); player.DOScale(0f, 3f).SetEase(Ease.Linear); yield return(new WaitForSeconds(3f)); blackscreen.GetComponent <Image>().color = Color.white; blackscreen.alpha = 0f; blackscreen.gameObject.SetActive(true); blackscreen.DOFade(1f, 3f); yield return(new WaitForSeconds(1.5f)); EasyAudio.Get().audio.PlayOneShot(this.healSpell, 0.4f); yield return(new WaitForSeconds(1.5f)); sickKid.transform.localRotation = Quaternion.identity; sickKid.frames = healthyKidSprites; sickKid.duration = 1f; blackscreen.DOFade(0f, 1.5f); yield return(new WaitForSeconds(5f)); cutsceneTyper.PrepareText("ENDING_CUTSCENE"); cutsceneTyper.ToggleCanvasGroup(1f, 5f); yield return(cutsceneTyper.ShowText()); yield return(new WaitForSeconds(10f)); // Application.Quit(); SceneLoader.LoadScene_("Title Screen"); yield break; }
public void AcquireItem(ItemsEnum kind) { var obj = GetItemUI(kind).objUI; obj.transform.SetAsLastSibling(); obj.SetActive(true); if (currentItem.objUI == null) { obj.GetComponent <InventoryItemUI>().ToggleSelected(true); currentItem = GetItemUI(kind); } EasyAudio.Get().audio.PlayOneShot(this.selectItemClip, 0.05f); }
IEnumerator PressEnter() { if (active) { yield break; } active = true; EasyAudio.Get().audio.PlayOneShot(enterSound, 0.5f); yield return(new WaitForSeconds(0.5f)); StartCoroutine(fadeManager.Fade(1f, 1f)); yield return(new WaitForSeconds(5f)); SceneLoader.LoadScene_(gameScene); }
void Explode() { EasyAudio.Get().audio.PlayOneShot(explosionClip, 0.4f); this.transform.localScale = Vector2.zero; Sequence sequence = DOTween.Sequence(); sequence.Append(this.transform.DOScale(originalScale * 2, 0.2f).OnComplete(() => ExplosiveSideEffects())); sequence.Append(this.transform.DOScale(originalScale * 0f, 0.8f).OnPlay(() => this.sr.DOColor(Color.white, 0.8f)).SetDelay(0.1f)); sequence.OnComplete(() => barreira()); sequence.Play(); Camera.main.GetComponent <SpecialCamera>().ScreenShake(0.1f, 30); }
void EmitSoundbite(string str) { if (new List <string>() { ".", "!", "?", "," }.Contains(str)) { k = 0; return; } if (this.soundbite != null) { k++; if (k % 2 == 0) { EasyAudio.Get().audio.PlayOneShot(this.soundbite, 0.2f); } } }
public void Change(ItemsEnum itemkind, int amount) { var itemUI = GetItemUI(itemkind).objUI.GetComponent <InventoryItemUI>(); if (amount > 0) { EasyAudio.Get().audio.PlayOneShot(this.selectItemClip, 0.05f); } if (inventory[itemkind] == 0) { AcquireItem(itemkind); } if (inventory[itemkind] + amount == 0) { UnacquireItem(itemkind); } inventory[itemkind] += amount; itemUI.SetAmount(inventory[itemkind]); }
void Die() { EasyAudio.Get().audio.PlayOneShot(this.fireballDeath, 0.05f); // Instantiate(fireballFailParticlesPrefab, this.transform.position, Quaternion.identity, this.transform.parent); Destroy(this.gameObject); }