// Token: 0x06000040 RID: 64 RVA: 0x00003074 File Offset: 0x00001274 public static void Update(Graphics g) { Time.TickTime(); if (Program.GetAsyncKeyState(Keys.Escape) != 0) { MainGame.curQuitAlpha += 0.00216666679f; } else { MainGame.curQuitAlpha -= 0.0166666675f; } MainGame.curQuitAlpha = SamMath.Clamp(MainGame.curQuitAlpha, 0f, 1f); if (MainGame.curQuitAlpha > 0.2f) { float num = (MainGame.curQuitAlpha - 0.2f) / 0.8f; int num2 = (int)SamMath.Lerp(-15f, 10f, Easings.ExponentialEaseOut(num * 2f)); SizeF sizeF = g.MeasureString("Continue Holding ESC to evict goose", MainGame.showCurQuitFont, int.MaxValue); g.FillRectangle(Brushes.LightBlue, new Rectangle(5, num2 - 5, (int)sizeF.Width + 10, (int)sizeF.Height + 10)); g.FillRectangle(Brushes.LightPink, new Rectangle(5, num2 - 5, (int)SamMath.Lerp(0f, sizeF.Width + 10f, num), (int)sizeF.Height + 10)); SolidBrush solidBrush = new SolidBrush(Color.FromArgb(255, (int)(256f * MainGame.curQuitAlpha), (int)(256f * MainGame.curQuitAlpha), (int)(256f * MainGame.curQuitAlpha))); g.DrawString("Continue holding ESC to evict goose", MainGame.showCurQuitFont, solidBrush, 10f, (float)num2); solidBrush.Dispose(); } if (MainGame.curQuitAlpha > 0.99f) { Application.Exit(); } TheGoose.Tick(); TheGoose.Render(g); }
public static void Update(Graphics g) { Time.TickTime(); if (Program.GetAsyncKeyState(Keys.Escape) != (short)0) { MainGame.curQuitAlpha += 0.002166667f; } else { MainGame.curQuitAlpha -= 0.01666667f; } MainGame.curQuitAlpha = SamMath.Clamp(MainGame.curQuitAlpha, 0.0f, 1f); if ((double)MainGame.curQuitAlpha > 0.200000002980232) { float p = (float)(((double)MainGame.curQuitAlpha - 0.200000002980232) / 0.800000011920929); int num = (int)SamMath.Lerp(-15f, 10f, Easings.ExponentialEaseOut(p * 2f)); SizeF sizeF = g.MeasureString("Continue Holding ESC to evict goose", MainGame.showCurQuitFont, int.MaxValue); g.FillRectangle(Brushes.LightBlue, new Rectangle(5, num - 5, (int)sizeF.Width + 10, (int)sizeF.Height + 10)); g.FillRectangle(Brushes.LightPink, new Rectangle(5, num - 5, (int)SamMath.Lerp(0.0f, sizeF.Width + 10f, p), (int)sizeF.Height + 10)); SolidBrush solidBrush = new SolidBrush(Color.FromArgb((int)byte.MaxValue, (int)(256.0 * (double)MainGame.curQuitAlpha), (int)(256.0 * (double)MainGame.curQuitAlpha), (int)(256.0 * (double)MainGame.curQuitAlpha))); g.DrawString("Continue holding ESC to evict goose", MainGame.showCurQuitFont, (Brush)solidBrush, 10f, (float)num); solidBrush.Dispose(); } if ((double)MainGame.curQuitAlpha > 0.990000009536743) { Application.Exit(); } TheGoose.Tick(); TheGoose.Render(g); }
protected override void OnUpdate(float dt) { timer.Update(dt); if (timer.HasElapsed()) { Kill(); } float alpha = timer.Elapsed / time; alpha = MathHelper.Clamp(alpha, 0, 1); Vector2 pos = entity.GetComponent <TransformComponent>().Position; float beta = Easings.ExponentialEaseOut(alpha); pos.Y = MathHelper.Lerp(1.25f * CVars.Get <float>("screen_height") / 2, 0, beta); entity.GetComponent <TransformComponent>().Move(pos - entity.GetComponent <TransformComponent>().Position); }
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 public static float Interpolate(float p, Easings.Functions function) { switch (function) { default: return(Easings.Linear(p)); case Easings.Functions.QuadraticEaseIn: return(Easings.QuadraticEaseIn(p)); case Easings.Functions.QuadraticEaseOut: return(Easings.QuadraticEaseOut(p)); case Easings.Functions.QuadraticEaseInOut: return(Easings.QuadraticEaseInOut(p)); case Easings.Functions.CubicEaseIn: return(Easings.CubicEaseIn(p)); case Easings.Functions.CubicEaseOut: return(Easings.CubicEaseOut(p)); case Easings.Functions.CubicEaseInOut: return(Easings.CubicEaseInOut(p)); case Easings.Functions.QuarticEaseIn: return(Easings.QuarticEaseIn(p)); case Easings.Functions.QuarticEaseOut: return(Easings.QuarticEaseOut(p)); case Easings.Functions.QuarticEaseInOut: return(Easings.QuarticEaseInOut(p)); case Easings.Functions.QuinticEaseIn: return(Easings.QuinticEaseIn(p)); case Easings.Functions.QuinticEaseOut: return(Easings.QuinticEaseOut(p)); case Easings.Functions.QuinticEaseInOut: return(Easings.QuinticEaseInOut(p)); case Easings.Functions.SineEaseIn: return(Easings.SineEaseIn(p)); case Easings.Functions.SineEaseOut: return(Easings.SineEaseOut(p)); case Easings.Functions.SineEaseInOut: return(Easings.SineEaseInOut(p)); case Easings.Functions.CircularEaseIn: return(Easings.CircularEaseIn(p)); case Easings.Functions.CircularEaseOut: return(Easings.CircularEaseOut(p)); case Easings.Functions.CircularEaseInOut: return(Easings.CircularEaseInOut(p)); case Easings.Functions.ExponentialEaseIn: return(Easings.ExponentialEaseIn(p)); case Easings.Functions.ExponentialEaseOut: return(Easings.ExponentialEaseOut(p)); case Easings.Functions.ExponentialEaseInOut: return(Easings.ExponentialEaseInOut(p)); case Easings.Functions.ElasticEaseIn: return(Easings.ElasticEaseIn(p)); case Easings.Functions.ElasticEaseOut: return(Easings.ElasticEaseOut(p)); case Easings.Functions.ElasticEaseInOut: return(Easings.ElasticEaseInOut(p)); case Easings.Functions.BackEaseIn: return(Easings.BackEaseIn(p)); case Easings.Functions.BackEaseOut: return(Easings.BackEaseOut(p)); case Easings.Functions.BackEaseInOut: return(Easings.BackEaseInOut(p)); case Easings.Functions.BounceEaseIn: return(Easings.BounceEaseIn(p)); case Easings.Functions.BounceEaseOut: return(Easings.BounceEaseOut(p)); case Easings.Functions.BounceEaseInOut: return(Easings.BounceEaseInOut(p)); } }
float InterpolateFromTarget(float t) { timer += Time.deltaTime / TotalTime; return(Mathf.Lerp(from, t, Easings.ExponentialEaseOut(timer))); }