public static float EaseByType(EasingUtility.Easing e, float start, float end, float t) { t = (t).Clamp(0f, 1f); switch (e) { case EasingUtility.Easing.Linear: return(EasingUtility.Linear(start, end, t)); case EasingUtility.Easing.InQuad: return(EasingUtility.InQuad(start, end, t)); case EasingUtility.Easing.OutQuad: return(EasingUtility.OutQuad(start, end, t)); case EasingUtility.Easing.InOutQuad: return(EasingUtility.InOutQuad(start, end, t)); case EasingUtility.Easing.OutInQuad: return(EasingUtility.OutInQuad(start, end, t)); case EasingUtility.Easing.InCubic: return(EasingUtility.InCubic(start, end, t)); case EasingUtility.Easing.OutCubic: return(EasingUtility.OutCubic(start, end, t)); case EasingUtility.Easing.InOutCubic: return(EasingUtility.InOutCubic(start, end, t)); case EasingUtility.Easing.OutInCubic: return(EasingUtility.OutInCubic(start, end, t)); case EasingUtility.Easing.InQuart: return(EasingUtility.InQuart(start, end, t)); case EasingUtility.Easing.OutQuart: return(EasingUtility.OutQuart(start, end, t)); case EasingUtility.Easing.InOutQuart: return(EasingUtility.InOutQuart(start, end, t)); case EasingUtility.Easing.OutInQuart: return(EasingUtility.OutInQuart(start, end, t)); case EasingUtility.Easing.InQuint: return(EasingUtility.InQuint(start, end, t)); case EasingUtility.Easing.OutQuint: return(EasingUtility.OutQuint(start, end, t)); case EasingUtility.Easing.InOutQuint: return(EasingUtility.InOutQuint(start, end, t)); case EasingUtility.Easing.OutInQuint: return(EasingUtility.OutInQuint(start, end, t)); case EasingUtility.Easing.InSin: return(EasingUtility.InSin(start, end, t)); case EasingUtility.Easing.OutSin: return(EasingUtility.OutSin(start, end, t)); case EasingUtility.Easing.InOutSin: return(EasingUtility.InOutSin(start, end, t)); case EasingUtility.Easing.OutInSin: return(EasingUtility.OutInSin(start, end, t)); case EasingUtility.Easing.InExp: return(EasingUtility.InExp(start, end, t)); case EasingUtility.Easing.OutExp: return(EasingUtility.OutExp(start, end, t)); case EasingUtility.Easing.InOutExp: return(EasingUtility.InOutExp(start, end, t)); case EasingUtility.Easing.OutInExp: return(EasingUtility.OutInExp(start, end, t)); case EasingUtility.Easing.InCirc: return(EasingUtility.InCirc(start, end, t)); case EasingUtility.Easing.OutCirc: return(EasingUtility.OutCirc(start, end, t)); case EasingUtility.Easing.InOutCirc: return(EasingUtility.InOutCirc(start, end, t)); case EasingUtility.Easing.OutInCirc: return(EasingUtility.OutInCirc(start, end, t)); case EasingUtility.Easing.InElastic: return(EasingUtility.InElastic(start, end, t)); case EasingUtility.Easing.OutElastic: return(EasingUtility.OutElastic(start, end, t)); case EasingUtility.Easing.InOutElastic: return(EasingUtility.InOutElastic(start, end, t)); case EasingUtility.Easing.OutInElastic: return(EasingUtility.OutInElastic(start, end, t)); case EasingUtility.Easing.InBounce: return(EasingUtility.InBounce(start, end, t)); case EasingUtility.Easing.OutBounce: return(EasingUtility.OutBounce(start, end, t)); case EasingUtility.Easing.InOutBounce: return(EasingUtility.InOutBounce(start, end, t)); case EasingUtility.Easing.OutInBounce: return(EasingUtility.OutInBounce(start, end, t)); case EasingUtility.Easing.InBack: return(EasingUtility.InBack(start, end, t)); case EasingUtility.Easing.OutBack: return(EasingUtility.OutBack(start, end, t)); case EasingUtility.Easing.InOutBack: return(EasingUtility.InOutBack(start, end, t)); case EasingUtility.Easing.OutInBack: return(EasingUtility.OutInBack(start, end, t)); default: return(0.0f); } }
public static Vector3 EaseByType(EasingUtility.Easing e, Vector3 start, Vector3 end, float t) { switch (e) { case EasingUtility.Easing.Linear: return(EasingUtility.Linear(start, end, t)); case EasingUtility.Easing.InQuad: return(EasingUtility.InQuad(start, end, t)); case EasingUtility.Easing.OutQuad: return(EasingUtility.OutQuad(start, end, t)); case EasingUtility.Easing.InOutQuad: return(EasingUtility.InOutQuad(start, end, t)); case EasingUtility.Easing.OutInQuad: return(EasingUtility.OutInQuad(start, end, t)); case EasingUtility.Easing.InCubic: return(EasingUtility.InCubic(start, end, t)); case EasingUtility.Easing.OutCubic: return(EasingUtility.OutCubic(start, end, t)); case EasingUtility.Easing.InOutCubic: return(EasingUtility.InOutCubic(start, end, t)); case EasingUtility.Easing.OutInCubic: return(EasingUtility.OutInCubic(start, end, t)); case EasingUtility.Easing.InQuart: return(EasingUtility.InQuart(start, end, t)); case EasingUtility.Easing.OutQuart: return(EasingUtility.OutQuart(start, end, t)); case EasingUtility.Easing.InOutQuart: return(EasingUtility.InOutQuart(start, end, t)); case EasingUtility.Easing.OutInQuart: return(EasingUtility.OutInQuart(start, end, t)); case EasingUtility.Easing.InQuint: return(EasingUtility.InQuint(start, end, t)); case EasingUtility.Easing.OutQuint: return(EasingUtility.OutQuint(start, end, t)); case EasingUtility.Easing.InOutQuint: return(EasingUtility.InOutQuint(start, end, t)); case EasingUtility.Easing.OutInQuint: return(EasingUtility.OutInQuint(start, end, t)); case EasingUtility.Easing.InSin: return(EasingUtility.InSin(start, end, t)); case EasingUtility.Easing.OutSin: return(EasingUtility.OutSin(start, end, t)); case EasingUtility.Easing.InOutSin: return(EasingUtility.InOutSin(start, end, t)); case EasingUtility.Easing.OutInSin: return(EasingUtility.OutInSin(start, end, t)); case EasingUtility.Easing.InExp: return(EasingUtility.InExp(start, end, t)); case EasingUtility.Easing.OutExp: return(EasingUtility.OutExp(start, end, t)); case EasingUtility.Easing.InOutExp: return(EasingUtility.InOutExp(start, end, t)); case EasingUtility.Easing.OutInExp: return(EasingUtility.OutInExp(start, end, t)); case EasingUtility.Easing.InCirc: return(EasingUtility.InCirc(start, end, t)); case EasingUtility.Easing.OutCirc: return(EasingUtility.OutCirc(start, end, t)); case EasingUtility.Easing.InOutCirc: return(EasingUtility.InOutCirc(start, end, t)); case EasingUtility.Easing.OutInCirc: return(EasingUtility.OutInCirc(start, end, t)); case EasingUtility.Easing.InElastic: return(EasingUtility.InElastic(start, end, t)); case EasingUtility.Easing.OutElastic: return(EasingUtility.OutElastic(start, end, t)); case EasingUtility.Easing.InOutElastic: return(EasingUtility.InOutElastic(start, end, t)); case EasingUtility.Easing.OutInElastic: return(EasingUtility.OutInElastic(start, end, t)); case EasingUtility.Easing.InBounce: return(EasingUtility.InBounce(start, end, t)); case EasingUtility.Easing.OutBounce: return(EasingUtility.OutBounce(start, end, t)); case EasingUtility.Easing.InOutBounce: return(EasingUtility.InOutBounce(start, end, t)); case EasingUtility.Easing.OutInBounce: return(EasingUtility.OutInBounce(start, end, t)); case EasingUtility.Easing.InBack: return(EasingUtility.InBack(start, end, t)); case EasingUtility.Easing.OutBack: return(EasingUtility.OutBack(start, end, t)); case EasingUtility.Easing.InOutBack: return(EasingUtility.InOutBack(start, end, t)); case EasingUtility.Easing.OutInBack: return(EasingUtility.OutInBack(start, end, t)); default: return(Vector3.zero); } }