public AValueArrayTween(EasingFunc easing, TValue[] buffer, TValue[] source, TValue[] target) : base(easing) { m_Buffer = buffer; m_Source = source; m_Target = target; }
public AEasingTween(EasingFunc easing) { #if CALLSTACK_DEBUG Callstack = System.Environment.StackTrace; #endif m_Easing = easing; m_Progress = 0; }
// ------------------------------------------------------------------------------------------- /// <summary> /// Sets the easing function to use. /// </summary> /// <param name="e"></param> /// <returns></returns> public Tween SetEasing(EasingFunc e) { _easing = e; if (_easing == null) { _easing = Easing.QuadEaseIn; } return(this); }
protected override void OnKill() { setter_ = null; duration_ = 0f; easing_ = null; points_.Clear(); elapsed_ = 0f; }
// ------------------------------------------------------------------------------------------- // ------------------------------------------------------------------------------------------- // METHODS // ------------------------------------------------------------------------------------------- // ------------------------------------------------------------------------------------------- /// <summary> /// Constructor. /// </summary> /// <param name="target"></param> /// <param name="time"></param> /// <param name="useFrames"></param> public Tween(object target, int time, bool useFrames) { _duration = time; _elapsed = 0; _delay = 0; _numRepeats = 0; _target = target; _useFrames = useFrames; _state = TweenState.START; _easing = Easing.QuadEaseOut; _overwrite = Overwrite.OVERWRITE_DEFAULT; _procedures = new List <ITweenProcedure>(); }
protected override void OnKill() { getter_ = null; setter_ = null; getterWithPayload_ = null; setterWithPayload_ = null; baseValue_ = Vector3.zero; forcedBaseValue_ = null; strength_ = Vector3.one; vibrato_ = 10f; duration_ = 0f; easing_ = null; payload_ = null; elapsed_ = 0f; }
protected override void OnKill() { getter_ = null; setter_ = null; getterWithPayload_ = null; setterWithPayload_ = null; startValue_ = default(T); endValue_ = default(T); finalValue_ = default(T); duration_ = 0f; relative_ = false; easing_ = null; onUpdateValue_ = null; payload_ = null; elapsed_ = 0f; }
public Tween(IEasing easing, TweenType easingType = TweenType.In) { _name = easing.Name; _type = easingType; switch (easingType) { case TweenType.In: _easing = easing.In; break; case TweenType.Out: _easing = easing.Out; break; case TweenType.OutIn: _easing = easing.OutIn; break; default: throw new ArgumentException("easingType must be one of [Tween.TweenType.In, Tween.TweenType.Out, Tween.TweenType.OutIn]. Value: " + easingType); } StartTime = 0; EndTime = 1000; StartValue = 0; EndValue = 1; }
public ConcreteClass SetEasing(EasingFunc easing) { easing_ = easing; return((ConcreteClass)((object)this)); }
public UIntTween(EasingFunc easing, uint source, uint target) : base(easing, source, target) { }
// ------------------------------------------------------------------------------------------- /// <summary> /// Retrieves the reverse of the specified easing function, if one exists. /// Otherwise, returns the same function. /// </summary> /// <param name="e"></param> /// <returns></returns> private EasingFunc GetReverse(EasingFunc e) { EasingFunc result = e; if (e == Easing.BackEaseIn) { result = Easing.BackEaseOut; } else if (e == Easing.BackEaseOut) { result = Easing.BackEaseIn; } else if (e == Easing.BounceEaseIn) { result = Easing.BounceEaseOut; } else if (e == Easing.BounceEaseOut) { result = Easing.BounceEaseIn; } else if (e == Easing.CircEaseIn) { result = Easing.CircEaseOut; } else if (e == Easing.CircEaseOut) { result = Easing.CircEaseIn; } else if (e == Easing.CubicEaseIn) { result = Easing.CubicEaseOut; } else if (e == Easing.CubicEaseOut) { result = Easing.CubicEaseIn; } else if (e == Easing.ElasticEaseIn) { result = Easing.ElasticEaseOut; } else if (e == Easing.ElasticEaseOut) { result = Easing.ElasticEaseIn; } else if (e == Easing.ExpoEaseIn) { result = Easing.ExpoEaseOut; } else if (e == Easing.ExpoEaseOut) { result = Easing.ExpoEaseIn; } else if (e == Easing.QuadEaseIn) { result = Easing.QuadEaseOut; } else if (e == Easing.QuadEaseOut) { result = Easing.QuadEaseIn; } else if (e == Easing.QuartEaseIn) { result = Easing.QuartEaseOut; } else if (e == Easing.QuartEaseOut) { result = Easing.QuartEaseIn; } else if (e == Easing.QuintEaseIn) { result = Easing.QuintEaseOut; } else if (e == Easing.QuintEaseOut) { result = Easing.QuintEaseIn; } else if (e == Easing.SineEaseIn) { result = Easing.SineEaseOut; } else if (e == Easing.SineEaseOut) { result = Easing.SineEaseIn; } return(result); }
public UIntArrayTween(EasingFunc easing, uint[] buffer, uint[] source, uint[] target) : base(easing, buffer, source, target) { }
// ------------------------------------------------------------------------------------------- /// <summary> /// Updates the tween. /// </summary> /// <param name="ms"></param> internal void Update(int ms) { if (_useFrames) { ms = 1; } if (_paused || _state == TweenState.COMPLETE) { return; } HandleOverwrite(Overwrite.OVERWRITE_ALL); _elapsed += ms; if (_state == TweenState.DELAY && _delay > 0) { if (_elapsed < _delay) { return; } _state = TweenState.START; _delay = 0; _elapsed = 0; } if (_state == TweenState.START) { HandleOverwrite(_overwrite); if (_onStart != null) { _onStart(); } _state = TweenState.UPDATE; } UpdateProgress(); if (_onUpdate != null) { _onUpdate(); } if (_elapsed >= _duration && _state != TweenState.COMPLETE) { if (_numRepeats != 0) { _elapsed = 0; if (_numRepeats > 0) { --_numRepeats; } if (_onRepeat != null) { _onRepeat(); } if (_yoyo) { foreach (ITweenProcedure proc in _procedures) { proc.Reverse(); } _easing = GetReverse(_easing); } } else { _state = TweenState.COMPLETE; if (_onComplete != null) { _onComplete(); } } } }
public FloatTween(EasingFunc easing, float source, float target) : base(easing, source, target) { }
public ULongTween(EasingFunc easing, ulong source, ulong target) : base(easing, source, target) { }
public ShakeTweenAction SetEasing(EasingFunc easing) { easing_ = easing; return(this); }
public DoubleArrayTween(EasingFunc easing, double[] buffer, double[] source, double[] target) : base(easing, buffer, source, target) { }
public DoubleTween(EasingFunc easing, double source, double target) : base(easing, source, target) { }
public FloatArrayTween(EasingFunc easing, float[] buffer, float[] source, float[] target) : base(easing, buffer, source, target) { }
public AValueTween(EasingFunc easing, TValue source, TValue target) : base(easing) { m_Source = source; m_Target = target; }
public UShortTween(EasingFunc easing, ushort source, ushort target) : base(easing, source, target) { }
public SByteArrayTween(EasingFunc easing, sbyte[] buffer, sbyte[] source, sbyte[] target) : base(easing, buffer, source, target) { }
public ULongArrayTween(EasingFunc easing, ulong[] buffer, ulong[] source, ulong[] target) : base(easing, buffer, source, target) { }
private double GetFormula(EasingFunc animType, double t, double b, double d, double c) { switch (animType) { case EasingFunc.Linear: return(c * t / d + b); case EasingFunc.EaseInQuad: return(c * (t /= d) * t + b); case EasingFunc.EaseOutQuad: return(-c * (t = t / d) * (t - 2) + b); case EasingFunc.EaseInOutQuad: if ((t /= d / 2) < 1) { return(c / 2 * t * t + b); } else { return(-c / 2 * (--t * (t - 2) - 1) + b); } case EasingFunc.EaseInCubic: return(c * (t /= d) * t * t + b); case EasingFunc.EaseOutCubic: return(c * ((t = t / d - 1) * t * t + 1) + b); case EasingFunc.EaseInOutCubic: if ((t /= d / 2) < 1) { return(c / 2 * t * t * t + b); } else { return(c / 2 * ((t -= 2) * t * t + 2) + b); } case EasingFunc.EaseInQuart: return(c * (t /= d) * t * t * t + b); case EasingFunc.EaseOutQuart: return(-c * ((t = t / d - 1) * t * t * t - 1) + b); case EasingFunc.EaseInExpo: if (Math.Abs(t) <= 0) { return(b); } else { return(c * Math.Pow(2, 10 * (t / d - 1)) + b); } case EasingFunc.EaseOutExpo: if (Math.Abs(t - d) <= 0) { return(b + c); } else { return(c * (-Math.Pow(2, -10 * t / d) + 1) + b); } default: return(0); } }
public ByteTween(EasingFunc easing, byte source, byte target) : base(easing, source, target) { }
public ShortArrayTween(EasingFunc easing, short[] buffer, short[] source, short[] target) : base(easing, buffer, source, target) { }
public PathAction SetEasing(EasingFunc easing) { easing_ = easing; return(this); }