/// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary> /// <example>See <see cref="CustomFade"/>.</example> public static void Apply(AnimancerNode node, Easing.Function function) => Delegate.Acquire(function.GetDelegate()).Apply(node);
/************************************************************************************************************************/ /// <summary>Modify the current fade to use the specified `function` to calculate the weight.</summary> /// <example>See <see cref="CustomFade"/>.</example> public static void Apply(AnimancerPlayable animancer, Easing.Function function) => Delegate.Acquire(function.GetDelegate()).Apply(animancer);