Example #1
0
        private static ActionEase GetRandomActionEase(MoveTo moveTo)
        {
            ActionEase ease;

            switch (Roll.d10)
            {
            case 1:
                ease = new EaseBackInOut(moveTo);
                break;

            case 2:
                ease = new EaseBackIn(moveTo);
                break;

            case 3:
                ease = new EaseBackOut(moveTo);
                break;

            case 4:
                ease = new EaseBounceInOut(moveTo);
                break;

            case 5:
                ease = new EaseElasticInOut(moveTo);
                break;

            case 6:
                ease = new EaseElasticOut(moveTo);
                break;

            case 7:
                ease = new EaseExponentialIn(moveTo);
                break;

            case 8:
                ease = new EaseExponentialInOut(moveTo);
                break;

            case 9:
                ease = new EaseExponentialOut(moveTo);
                break;

            case 10:
                ease = new EaseInOut(moveTo, 5f);
                break;

            default:
                ease = new EaseBackInOut(moveTo);
                break;
            }

            return(ease);
        }
Example #2
0
        protected override void OnUpdate(float timeStep)
        {
            var input = Input;

            const float      duration = 1f;        //2s
            FiniteTimeAction action   = null;

            if (input.GetKeyPress(Key.W))
            {
                action = new MoveBy(duration, new Vector3(0, 0, 5));
            }

            if (input.GetKeyPress(Key.S))
            {
                action = new MoveBy(duration, new Vector3(0, 0, -5));
            }

            if (input.GetKeyPress(Key.E))
            {
                action = new FadeIn(duration);
            }

            if (input.GetKeyPress(Key.Q))
            {
                action = new FadeOut(duration);
            }

            if (input.GetKeyPress(Key.R))
            {
                action = new EaseElasticInOut(new ScaleBy(duration, 1.3f));
            }

            if (input.GetKeyPress(Key.G))
            {
                action = new TintTo(duration, NextRandom(1), NextRandom(1), NextRandom(1));
            }

            if (action != null)
            {
                //can be awaited
                boxNode.RunActionsAsync(action);
            }
            base.OnUpdate(timeStep);
        }