public SchoolScene() { EarthquakeManager = new EarthquakeManager(); }
private void Awake() { Instance = this; _initialPosition = Platform.transform.position; _rb = Platform.GetComponent <Rigidbody>(); Earthquakes = Resources.LoadAll <Earthquake>("Data/Earthquake/Data").ToList(); #region Dictionary if (Earthquakes != null && Earthquakes.Count > 0) { for (int i = 0; i < Earthquakes.Count; i++) { // to read and write only once => if (Earthquakes[i].Info.XAxis.Acceleration.Length == 0 || Earthquakes[i].Info.XAxis.Seconds.Length == 0 || Earthquakes[i].Info.ZAxis.Acceleration.Length == 0 || Earthquakes[i].Info.ZAxis.Seconds.Length == 0 ) { //get axes Earthquakes[i].Info = ReadFromTXT.ReturnEarthquakeInfo( Earthquakes[i].X, Earthquakes[i].Z ); //set seconds Earthquakes[i].Info.MaxSeconds = Earthquakes[i].Info.XAxis.Seconds[ Earthquakes[i].Info.XAxis.Seconds.Length - 1 ]; //calculate average acceleration float xAverage = Earthquakes[i].Info.XAxis.Acceleration.Average(); float zAverage = Earthquakes[i].Info.ZAxis.Acceleration.Average(); Earthquakes[i].Info.AverageAcceleration = new Vector3(xAverage, 0, zAverage); //add to dictionary } else { Debug.Log("No empty data detected. Using the pre-filled ones ..."); } if (Earthquakes[i] != null) { Dictionary.Add(Earthquakes[i].Type, Earthquakes[i].Info); } } } #endregion #region Events And Actions //change OnEarthquakeChange.AddListener( delegate { OnEQChange(); } ); //start OnEarthquakeStart.AddListener( delegate { OnEQStart(); } ); //Pause OnEarthquakePause.AddListener( delegate { OnEQPause(); } ); //Continue OnEarthquakeContinue.AddListener( delegate { OnEQContinue(); } ); //stop OnEarthquakeStop.AddListener( delegate { OnEQStop(); } ); #endregion }