public void SetPolution(bool isPoluted) { bool lPoluted = _poluted; _poluted = isPoluted; if (lPoluted != isPoluted) { EarthManager.PoluteCell(_state, isPoluted); ChangeColor(isPoluted); } }
public void ForcePolution(bool state) { _poluted = state; EarthManager.PoluteCell(_state, _poluted); ChangeColor(_poluted); }