Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (player == null)
        {
            return;
        }
        currentUpgradeTime += Time.deltaTime;
        currentSpawnTime   += Time.deltaTime;

        if (currentUpgradeTime > actualUpgradeTime)
        {
            if (!spawnedUpgrade)
            {
                int        randomNumber  = Random.Range(0, spawnPoints.Length - 1);
                GameObject spawnLocation = spawnPoints[randomNumber];
                GameObject upgrade       = Instantiate(upgradePrefab) as GameObject;
                Upgrade    upgradeScript = upgrade.GetComponent <Upgrade>();
                upgradeScript.gun          = gun;
                upgrade.transform.position =
                    spawnLocation.transform.position;
                spawnedUpgrade = true;
                SoundManager.Instance.PlayOneShot(SoundManager.Instance.powerUpAppear);
            }
        }

        if (currentSpawnTime > generatedSpawnTime)
        {
            currentSpawnTime   = 0;
            generatedSpawnTime = Random.Range(minSpawnTime, maxSpawnTime);
            if (aliensPerSpawn > 0 && aliensOnScreen < totalAliens)
            {
                List <int> previousSpawnLocations = new List <int>();
                if (aliensPerSpawn > spawnPoints.Length)
                {
                    aliensPerSpawn = spawnPoints.Length - 1;
                }
                aliensPerSpawn = (aliensPerSpawn > totalAliens) ? aliensPerSpawn - totalAliens : aliensPerSpawn;
                for (int i = 0; i < aliensPerSpawn; i++)
                {
                    if (aliensOnScreen < maxAliensOnScreen)
                    {
                        aliensOnScreen += 1;
                        int spawnPoint = -1;
                        while (spawnPoint == -1)
                        {
                            int randomNumber = Random.Range(0, spawnPoints.Length - 1);
                            if (!previousSpawnLocations.Contains(randomNumber))
                            {
                                previousSpawnLocations.Add(randomNumber);
                                spawnPoint = randomNumber;
                            }
                        }
                        GameObject spawnLocation = spawnPoints[spawnPoint];
                        GameObject newAlien      = Instantiate(alien) as GameObject;
                        newAlien.transform.position = spawnLocation.transform.position;
                        Eagle alienScript = newAlien.GetComponent <Eagle>();
                        alienScript.target = player.transform;
                        Vector3 targetRotation = new Vector3(player.transform.position.x, newAlien.transform.position.y, player.transform.position.z);
                        newAlien.transform.LookAt(targetRotation);
                        alienScript.OnDestroy.AddListener(AlienDestroyed);
                        alienScript.GetDeathParticles().SetDeathFloor(deathFloor);
                    }
                }
            }
        }
    }