public void Attack() { MonsterState = E_MonsterState.Attack; target = GameObject.Find(targetName); RotateToward(target.transform); moveSpeed = walkSpeed; MonsterState = E_MonsterState.Attack; //Debug.Log(MonsterLaunch.isAttack); }
private void Start() { MonsterState = E_MonsterState.Normal; moveSpeed = walkSpeed; }
public void Idle() { MonsterState = E_MonsterState.Normal; moveSpeed = walkSpeed; transform.position += transform.forward * moveSpeed * Time.deltaTime; }