public WidgetMenuBase( E_MenuType type ) : base() { Type = type; Loop = false; Nodes = new List< WidgetMenuNode >(); CurrentNode = 0; DeactivateArrows = true; }
public WidgetMenuBase(E_MenuType type) : base() { Type = type; Loop = false; Nodes = new List <WidgetMenuNode>(); CurrentNode = 0; DeactivateArrows = true; }
public void OpenAndClosePanel(E_MenuType menuType, bool wantOpen) { if (wantOpen) { this.CurrentSelectType = menuType; } else { this.CurrentSelectType = E_MenuType.Other; } switch (menuType) { case E_MenuType.Manual: this.manualPanel.SetActive(wantOpen); break; case E_MenuType.Mission: this.missionPanel.SetActive(wantOpen); break; case E_MenuType.Option: this.optionPanel.SetActive(wantOpen); break; case E_MenuType.Ranking: this.rankingPanel.SetActive(wantOpen); break; case E_MenuType.ScoreAttack: this.scoreAttackPanel.SetActive(wantOpen); break; case E_MenuType.TimeAttack: this.timeAttackPanel.SetActive(wantOpen); break; } }
public WidgetMenuSwitch( E_MenuType type ) : base( type ) { DeactivateNodes = true; }
public WidgetMenuSwitch( E_MenuType type ) : base(type) { DeactivateNodes = true; }
public WidgetMenuScroll(E_MenuType type) : base(type) { // }
public WidgetMenuScroll( E_MenuType type ) : base(type) { // }