Example #1
0
 internal NativeArray <int> GetAllPlayerCubeTag_Pad(E_EntityOfPlayerCubeTag entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     case E_EntityOfPlayerCubeTag.PlayerCube: return(_GetAllPlayerCube_PlayerCubeTag <int>(_GetOffsetOfPlayerCubeTag_Pad(), filterFunc, out length)); break;
     }
     length = 0; return(new NativeArray <int>());
 }
Example #2
0
 internal NativeArray <PlayerCubeTag> GetAllPlayerCubeTag(E_EntityOfPlayerCubeTag entity)
 {
     switch (entity)
     {
     case E_EntityOfPlayerCubeTag.PlayerCube: return(_GetAllPlayerCube_PlayerCubeTag <PlayerCubeTag>(0)); break;
     }
     return(new NativeArray <PlayerCubeTag>());
 }
Example #3
0
 internal NativeArray <int> GetAllPlayerCubeTag_Pad(E_EntityOfPlayerCubeTag entity)
 {
     switch (entity)
     {
     case E_EntityOfPlayerCubeTag.PlayerCube: return(_GetAllPlayerCube_PlayerCubeTag <int>(_GetOffsetOfPlayerCubeTag_Pad())); break;
     }
     return(new NativeArray <int>());
 }
 public NativeArray <int> GetAllPlayerCubeTag_Pad(EAllocatorType allocatorType, E_EntityOfPlayerCubeTag entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllPlayerCubeTag_Pad(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
 public NativeArray <int> GetAllPlayerCubeTag_Pad(EAllocatorType allocatorType, E_EntityOfPlayerCubeTag entity)
 {
     var val = _entities.GetAllPlayerCubeTag_Pad(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }