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C# (CSharp) E_Editors.ResourceEditorOk Examples
Programming Language:
C# (CSharp)
Class/Type:
E_Editors
Method/Function:
ResourceEditorOk
Examples at hotexamples.com:
1
C# (CSharp) E_Editors.ResourceEditorOk - 1 examples found
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E_Editors.ResourceEditorOk
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Frequently Used Methods
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ClearAttributeDialogue(9)
NpcEditorInit(4)
AnimationEditorInit(4)
ResourceEditorInit(4)
MapEditorCancel(4)
ShopEditorInit(4)
ClassEditorInit(4)
SkillEditorInit(4)
MapEditorMouseDown(2)
SkillEditorCancel(1)
ShopEditorOk(1)
NpcEditorCancel(1)
ShopEditorCancel(1)
ResourceEditorOk(1)
ResourceEditorCancel(1)
NpcEditorOk(1)
SkillEditorOk(1)
AnimationEditorCancel(1)
MapEditorSend(1)
MapPropertiesInit(1)
MapEditorTileScroll(1)
MapEditorInit(1)
MapEditorFillLayer(1)
MapEditorDrag(1)
MapEditorClearLayer(1)
MapEditorClearAttribs(1)
MapEditorChooseTile(1)
LoadClass(1)
ClassesEditorOk(1)
ClassesEditorCancel(1)
AnimationEditorOk(1)
UpdateShopTrade(1)
Frequently Used Methods
ClearAttributeDialogue (9)
NpcEditorInit (4)
AnimationEditorInit (4)
ResourceEditorInit (4)
MapEditorCancel (4)
ShopEditorInit (4)
ClassEditorInit (4)
SkillEditorInit (4)
MapEditorMouseDown (2)
SkillEditorCancel (1)
Frequently Used Methods
ShopEditorOk (1)
NpcEditorCancel (1)
ShopEditorCancel (1)
ResourceEditorOk (1)
ResourceEditorCancel (1)
NpcEditorOk (1)
SkillEditorOk (1)
AnimationEditorCancel (1)
MapEditorSend (1)
MapPropertiesInit (1)
MapEditorTileScroll (1)
MapEditorInit (1)
MapEditorFillLayer (1)
MapEditorDrag (1)
MapEditorClearLayer (1)
MapEditorClearAttribs (1)
MapEditorChooseTile (1)
LoadClass (1)
ClassesEditorOk (1)
ClassesEditorCancel (1)
Frequently Used Methods
MapEditorTileScroll (1)
MapEditorInit (1)
MapEditorFillLayer (1)
MapEditorDrag (1)
MapEditorClearLayer (1)
MapEditorClearAttribs (1)
MapEditorChooseTile (1)
LoadClass (1)
ClassesEditorOk (1)
ClassesEditorCancel (1)
AnimationEditorOk (1)
UpdateShopTrade (1)
Frequently Used Methods
AnimationEditorOk (1)
UpdateShopTrade (1)
Example #1
0
Show file
public void BtnSave_Click(object sender, EventArgs e) { E_Editors.ResourceEditorOk(); }