// Start is called before the first frame update void Start() { item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); cow = null; tiger = null; chicken = null; HPMax = 1000; hp = HPMax; hp_bar = GameObject.FindWithTag("EChickenHp"); hpbar_sx = hp_bar.transform.localScale.x; hpbar_tx = hp_bar.transform.localPosition.x; hpbar_tmp = hpbar_sx / HPMax; //최대 체력에 따른 hp바 이동량 설정 chicken_hp = GameObject.FindWithTag("chicken").GetComponent <Chicken_Attack>(); cow_hp = GameObject.FindWithTag("cow").GetComponent <Cow_Attack>(); tiger_hp = GameObject.FindWithTag("tiger").GetComponent <Tiger_Attack>(); e_attack_data = GameObject.Find("E_AttackData").GetComponent <E_AttackData>(); attack = e_attack_data.Echicken_attack; //농장씬에서 죽었는지 파악 if (!item_manager.cow_die) { cow = GameObject.Find("Cow").gameObject; } if (!item_manager.chicken_die) { chicken = GameObject.Find("Chicken").gameObject; } if (!item_manager.tiger_die) { tiger = GameObject.Find("tiger").gameObject; } Debug.Log("적닭 공격력: " + attack); }
// Start is called before the first frame update void Start() { Screen.SetResolution(1368, 768, true); ItemSlot = GameObject.Find("ItemSlot"); Pos = ItemSlot.transform.position;//농장 가기 전 위치 //적군 공격력 증가 시작(전투 진행중이 아님을 알림) e_attack_data = GameObject.Find("E_AttackData").GetComponent <E_AttackData>(); e_attack_data.isBattle = false; }
// Start is called before the first frame update void Start() { Screen.SetResolution(1368, 768, true); cow = GameObject.FindWithTag("cow"); tiger = GameObject.FindWithTag("tiger"); chicken = GameObject.FindWithTag("chicken"); item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); e_attack_data = GameObject.Find("E_AttackData").GetComponent <E_AttackData>(); }
// Start is called before the first frame update void Start() { item_manager = GameObject.Find("ItemManager").GetComponent <ItemManager>(); e_attack_data = GameObject.Find("E_AttackData").GetComponent <E_AttackData>(); }