Example #1
0
 public void AddInputDelegate(EZInputDelegate inputDelegate)
 {
     if (ezButton != null)
     {
         ezButton.AddInputDelegate(inputDelegate);
     }
 }
 public override void RemoveInputDelegate(EZInputDelegate del)
 {
     if (this.knob != null)
     {
         this.knob.RemoveInputDelegate(del);
     }
     base.RemoveInputDelegate(del);
 }
 public override void AddInputDelegate(EZInputDelegate del)
 {
     if (this.knob != null)
     {
         this.knob.AddInputDelegate(del);
     }
     base.AddInputDelegate(del);
 }
Example #4
0
    public override void SetInputDelegate(EZInputDelegate del)
    {
        if (knob != null)
        {
            knob.SetInputDelegate(del);
        }

        base.SetInputDelegate(del);
    }
Example #5
0
	void AddButton( eMainBtnType _type , UIButton _btn , string _text , EZInputDelegate _del , bool isNewImg = false , GameObject goRollingEffect = null , bool isRollingEffect = false )
	{
		if( m_dicBtn.ContainsKey(_type) == true )
			return;
		
		GameObject	go = _btn.gameObject;
		
		_btn.Text = _text;
		_btn.SetInputDelegate( _del );
		
		AsButtonEffect btnEffect = go.AddComponent<AsButtonEffect>();
		
		m_dicBtn.Add( _type , _btn );
		
		if( isNewImg == true )
			SetNewImg( _type , isNewImg );
		
		if( goRollingEffect != null )
		{
			btnEffect.RollingEffect = goRollingEffect;
			btnEffect.SetRollingEffect( isRollingEffect );
		}
	}
	public void RemoveInputDelegate(EZInputDelegate del) { }
	public void AddInputDelegate(EZInputDelegate del) { }
	public void SetInputDelegate(EZInputDelegate del) { }
Example #9
0
 public void SetInputDelegate(EZInputDelegate del)
 {
 }
Example #10
0
	public override void RemoveInputDelegate(EZInputDelegate del)
	{
		if (knob != null)
			knob.RemoveInputDelegate(del);

		base.RemoveInputDelegate(del);
	}
Example #11
0
	public override void SetInputDelegate(EZInputDelegate del)
	{
		if(knob != null)
			knob.SetInputDelegate(del);

		base.SetInputDelegate(del);
	}
Example #12
0
	public virtual void RemoveInputDelegate(EZInputDelegate del)
	{
		inputDelegate -= del;
	}
    public virtual void Copy(IControl ctl, ControlCopyFlags flags)
    {
        if (!(ctl is ControlBase))
        {
            return;
        }

        ControlBase c = (ControlBase)ctl;


        // Copy transitions:
        if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
        {
            if (c is UIStateToggleBtn3D)
            {
                if (c.Transitions != null)
                {
                    ((UIStateToggleBtn3D)this).transitions = new EZTransitionList[c.Transitions.Length];
                    for (int i = 0; i < Transitions.Length; ++i)
                    {
                        c.Transitions[i].CopyToNew(Transitions[i], true);
                    }
                }
            }
            else
            {
                if (Transitions != null && c.Transitions != null)
                {
                    for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i)
                    {
                        c.Transitions[i].CopyTo(Transitions[i], true);
                    }
                }
            }
        }


        if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
        {
            // See if we want to clone the other
            // control's text mesh:
            if (spriteText == null && c.spriteText != null)
            {
                GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject);
                newText.transform.parent        = transform;
                newText.transform.localPosition = c.spriteText.transform.localPosition;
                newText.transform.localScale    = c.spriteText.transform.localScale;
                newText.transform.localRotation = c.spriteText.transform.localRotation;
            }

            Text = c.Text;
        }

        if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
        {
            // See if we can copy the other control's collider's settings:
            if (collider.GetType() == c.collider.GetType())
            {
                if (collider is BoxCollider)
                {
                    BoxCollider bc1 = (BoxCollider)collider;
                    BoxCollider bc2 = (BoxCollider)c.collider;
                    bc1.center = bc2.center;
                    bc1.size   = bc2.size;
                }
                else if (collider is SphereCollider)
                {
                    SphereCollider sc1 = (SphereCollider)collider;
                    SphereCollider sc2 = (SphereCollider)c.collider;
                    sc1.center = sc2.center;
                    sc1.radius = sc2.radius;
                }
                else if (collider is CapsuleCollider)
                {
                    CapsuleCollider cc1 = (CapsuleCollider)collider;
                    CapsuleCollider cc2 = (CapsuleCollider)c.collider;
                    cc1.center    = cc2.center;
                    cc1.radius    = cc2.radius;
                    cc1.height    = cc2.height;
                    cc1.direction = cc2.direction;
                }
                else if (collider is MeshCollider)
                {
                    MeshCollider mc1 = (MeshCollider)collider;
                    MeshCollider mc2 = (MeshCollider)c.collider;
                    mc1.smoothSphereCollisions = mc2.smoothSphereCollisions;
                    mc1.convex     = mc2.convex;
                    mc1.sharedMesh = mc2.sharedMesh;
                }

                collider.isTrigger = c.collider.isTrigger;
            }
        }

        if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
        {
            changeDelegate = c.changeDelegate;
            inputDelegate  = c.inputDelegate;
        }

        if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
        {
            Container = c.Container;

            if (Application.isPlaying)
            {
                controlIsEnabled = c.controlIsEnabled;
            }
        }
    }
 public virtual void RemoveInputDelegate(EZInputDelegate del)
 {
     this.inputDelegate = (EZInputDelegate)Delegate.Remove(this.inputDelegate, del);
 }
Example #15
0
	public override EZInputDelegate SetInputDelegate(EZInputDelegate del)
	{
		if(knob != null)
			return knob.SetInputDelegate(del);

		return base.SetInputDelegate(del);
	}
 public virtual void AddInputDelegate(EZInputDelegate del)
 {
     this.inputDelegate = (EZInputDelegate)Delegate.Combine(this.inputDelegate, del);
 }
Example #17
0
 public void RemoveInputDelegate(EZInputDelegate del)
 {
 }
Example #18
0
 public void AddInputDelegate(EZInputDelegate del)
 {
 }
Example #19
0
	public virtual void SetInputDelegate(EZInputDelegate del)
	{
		inputDelegate = del;
	}
Example #20
0
	public virtual EZInputDelegate SetInputDelegate(EZInputDelegate del)
	{
		EZInputDelegate oldDel = inputDelegate;
		inputDelegate = del;
		return oldDel;
	}
Example #21
0
	public virtual void AddInputDelegate(EZInputDelegate del)
	{
		inputDelegate += del;
	}
Example #22
0
 public void SetValueChangedDelegate(EZInputDelegate del)
 {
     EZGUI_RadioButton.SetInputDelegate(del);
 }
Example #23
0
	public virtual void Copy(IControl ctl, ControlCopyFlags flags)
	{
		if (!(ctl is ControlBase))
			return;

		ControlBase c = (ControlBase)ctl;


		// Copy transitions:
		if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
		{
			if (c is UIStateToggleBtn3D)
			{
				if (c.Transitions != null)
				{
					((UIStateToggleBtn3D)this).transitions = new EZTransitionList[c.Transitions.Length];
					for (int i = 0; i < Transitions.Length; ++i)
						c.Transitions[i].CopyToNew(Transitions[i], true);
				}
			}
			else
			{
				if (Transitions != null && c.Transitions != null)
					for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i)
						c.Transitions[i].CopyTo(Transitions[i], true);
			}
		}


		if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
		{
			// See if we want to clone the other
			// control's text mesh:
			if (spriteText == null && c.spriteText != null)
			{
				GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject);
				newText.transform.parent = transform;
				newText.transform.localPosition = c.spriteText.transform.localPosition;
				newText.transform.localScale = c.spriteText.transform.localScale;
				newText.transform.localRotation = c.spriteText.transform.localRotation;
			}

			Text = c.Text;
		}

		if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance)
		{
			// See if we can copy the other control's collider's settings:
			if (collider.GetType() == c.collider.GetType())
			{
				if (collider is BoxCollider)
				{
					BoxCollider bc1 = (BoxCollider)collider;
					BoxCollider bc2 = (BoxCollider)c.collider;
					bc1.center = bc2.center;
					bc1.size = bc2.size;
				}
				else if (collider is SphereCollider)
				{
					SphereCollider sc1 = (SphereCollider)collider;
					SphereCollider sc2 = (SphereCollider)c.collider;
					sc1.center = sc2.center;
					sc1.radius = sc2.radius;
				}
				else if (collider is CapsuleCollider)
				{
					CapsuleCollider cc1 = (CapsuleCollider)collider;
					CapsuleCollider cc2 = (CapsuleCollider)c.collider;
					cc1.center = cc2.center;
					cc1.radius = cc2.radius;
					cc1.height = cc2.height;
					cc1.direction = cc2.direction;
				}
				else if (collider is MeshCollider)
				{
					MeshCollider mc1 = (MeshCollider)collider;
					MeshCollider mc2 = (MeshCollider)c.collider;
					mc1.smoothSphereCollisions = mc2.smoothSphereCollisions;
					mc1.convex = mc2.convex;
					mc1.sharedMesh = mc2.sharedMesh;
				}

				collider.isTrigger = c.collider.isTrigger;
			}
		}

		if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
		{
			changeDelegate = c.changeDelegate;
			inputDelegate = c.inputDelegate;
		}

		if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
		{
			Container = c.Container;

			if (Application.isPlaying)
				controlIsEnabled = c.controlIsEnabled;
		}
	}
 public virtual void AddInputDelegate(EZInputDelegate del)
 {
     inputDelegate += del;
 }
Example #25
0
	public override void AddInputDelegate(EZInputDelegate del)
	{
		if (knob != null)
			knob.AddInputDelegate(del);

		base.AddInputDelegate(del);
	}
 public virtual void RemoveInputDelegate(EZInputDelegate del)
 {
     inputDelegate -= del;
 }
 public virtual void SetInputDelegate(EZInputDelegate del)
 {
     inputDelegate = del;
 }
    public virtual void Copy(IControl ctl, ControlCopyFlags flags)
    {
        if (!(ctl is ControlBase))
        {
            return;
        }
        ControlBase controlBase = (ControlBase)ctl;

        if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions)
        {
            if (controlBase is UIStateToggleBtn3D)
            {
                if (controlBase.Transitions != null)
                {
                    ((UIStateToggleBtn3D)this).transitions = new EZTransitionList[controlBase.Transitions.Length];
                    for (int i = 0; i < this.Transitions.Length; i++)
                    {
                        controlBase.Transitions[i].CopyToNew(this.Transitions[i], true);
                    }
                }
            }
            else if (this.Transitions != null && controlBase.Transitions != null)
            {
                int num = 0;
                while (num < this.Transitions.Length && num < controlBase.Transitions.Length)
                {
                    controlBase.Transitions[num].CopyTo(this.Transitions[num], true);
                    num++;
                }
            }
        }
        if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text)
        {
            if (this.spriteText == null && controlBase.spriteText != null)
            {
                GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(controlBase.spriteText.gameObject);
                gameObject.transform.parent        = base.transform;
                gameObject.transform.localPosition = controlBase.spriteText.transform.localPosition;
                gameObject.transform.localScale    = controlBase.spriteText.transform.localScale;
                gameObject.transform.localRotation = controlBase.spriteText.transform.localRotation;
            }
            this.Text = controlBase.Text;
        }
        if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance && base.collider.GetType() == controlBase.collider.GetType())
        {
            if (base.collider is BoxCollider)
            {
                BoxCollider boxCollider  = (BoxCollider)base.collider;
                BoxCollider boxCollider2 = (BoxCollider)controlBase.collider;
                boxCollider.center = boxCollider2.center;
                boxCollider.size   = boxCollider2.size;
            }
            else if (base.collider is SphereCollider)
            {
                SphereCollider sphereCollider  = (SphereCollider)base.collider;
                SphereCollider sphereCollider2 = (SphereCollider)controlBase.collider;
                sphereCollider.center = sphereCollider2.center;
                sphereCollider.radius = sphereCollider2.radius;
            }
            else if (base.collider is CapsuleCollider)
            {
                CapsuleCollider capsuleCollider  = (CapsuleCollider)base.collider;
                CapsuleCollider capsuleCollider2 = (CapsuleCollider)controlBase.collider;
                capsuleCollider.center    = capsuleCollider2.center;
                capsuleCollider.radius    = capsuleCollider2.radius;
                capsuleCollider.height    = capsuleCollider2.height;
                capsuleCollider.direction = capsuleCollider2.direction;
            }
            else if (base.collider is MeshCollider)
            {
                MeshCollider meshCollider  = (MeshCollider)base.collider;
                MeshCollider meshCollider2 = (MeshCollider)controlBase.collider;
                meshCollider.smoothSphereCollisions = meshCollider2.smoothSphereCollisions;
                meshCollider.convex     = meshCollider2.convex;
                meshCollider.sharedMesh = meshCollider2.sharedMesh;
            }
            base.collider.isTrigger = controlBase.collider.isTrigger;
        }
        if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation)
        {
            this.changeDelegate = controlBase.changeDelegate;
            this.inputDelegate  = controlBase.inputDelegate;
        }
        if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State)
        {
            this.Container = controlBase.Container;
            if (Application.isPlaying)
            {
                this.controlIsEnabled = controlBase.controlIsEnabled;
            }
        }
    }