public virtual void init() { mReceiver = null; mShowDebugInfo = true; mDelayCommand = false; mValid = false; mExecuteState = EXECUTE_STATE.ES_NOT_EXECUTE; mEndCallback.Clear(); mStartCallback.Clear(); mEndUserData.Clear(); mStartUserData.Clear(); }
public virtual void init() { mReceiver = null; mUserData = null; mResult = null; mShowDebugInfo = true; mDelayCommand = false; mValid = false; mIgnoreTimeScale = false; mExecuteState = EXECUTE_STATE.ES_NOT_EXECUTE; mEndCallback.Clear(); mStartCallback.Clear(); mDelayTime = 0.0f; }
public override void resetProperty() { base.resetProperty(); mReceiver = null; mResult = null; mShowDebugInfo = true; mDelayCommand = false; mIgnoreTimeScale = false; mCmdState = EXECUTE_STATE.NOT_EXECUTE; mEndCallback.Clear(); mStartCallback.Clear(); mDelayTime = 0.0f; // CmdID不重置 // mCmdID = 0; }
public void setExecuteState(EXECUTE_STATE state) { mExecuteState = state; }
public void setState(EXECUTE_STATE state) { mCmdState = state; }