Example #1
0
 public void SetActive(bool active)
 {
     if (transform == null)
     {
         return;
     }
     if (active)
     {
         if (transform.gameObject.activeSelf == false)
         {
             transform.gameObject.SetActive(true);
         }
         Vector3 pos = transform.localPosition;
         pos.x = 0;
         pos.y = 0;
         transform.localPosition = pos;
         m_State = EWindowLoadState.Opening;
         OnStart();
         SetLayer();
     }
     else
     {
         Vector3 pos = transform.localPosition;
         pos.x = 20000;
         pos.y = 0;
         transform.localPosition = pos;
         m_State = EWindowLoadState.Hideing;
         OnClose();
     }
 }
Example #2
0
 public void Destroy()
 {
     if (m_State == EWindowLoadState.None)
     {
         return;
     }
     OnDestroy();
     if (gameObject != null)
     {
         gameObject.SetActive(false);
         UnityEngine.Object.Destroy(gameObject);
         transform  = null;
         gameObject = null;
     }
     m_State = EWindowLoadState.None;
 }
Example #3
0
    public void HideAsync()
    {
        TargetID = null;
        if (m_State == EWindowLoadState.Opening ||
            m_State == EWindowLoadState.Loading ||
            m_State == EWindowLoadState.Hideing)
        {
            m_State = EWindowLoadState.Shuting;
        }
        switch (UnloadType)
        {
        case EUnloadType.Destroy:
            OnClose();
            Destroy();
            break;

        case EUnloadType.Visible:
            SetActive(false);
            break;
        }
    }
Example #4
0
    public void LoadAsync()
    {
        m_State = EWindowLoadState.Loading;
        GameObject go = null;

        if (IsResourceAsset)
        {
            go = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>(Path));
        }
        else
        {
            //go = KGame.WorldManager.InstantiatePrefab(Path, Vector3.zero, Quaternion.identity, Vector3.one, Root.gameObject, false);
        }
        if (go == null)
        {
            Debug.LogError(string.Format("不存在窗口 {0} {1}", ID, Path));
            return;
        }
        go.transform.SetParent(Root, false);
        this.gameObject = go;
        this.transform  = go.transform;
        this.OnInitWidgets();
        this.SetActive(true);
    }