public List <List <List <Card> > > splitRanges(string path, List <List <Card> > playerOutsRange, List <Card> street) { EVCalculator ev = new EVCalculator(Player, Settings); double EvOpponentCards = 0; foreach (var element in playerOutsRange) { EvOpponentCards = ev.CalculateEv(path, element, street); if (EvOpponentCards >= 2) { cardsHeRaises.Add(element); } if (EvOpponentCards <= 0) { cardsHeFolds.Add(element); } if (EvOpponentCards > 0 && EvOpponentCards < 2) { cardsHeCalls.Add(element); } } OpponentReactionToHand.Add(cardsHeRaises); OpponentReactionToHand.Add(cardsHeCalls); OpponentReactionToHand.Add(cardsHeFolds); return(OpponentReactionToHand); }
public TreeConstructor(PokerGame game, OpponentData data) { _player = game.Players[1]; _settings = game.Settings; _street = game.Hand.Street; _data = data; _evCalculator = new EVCalculator(game, game.Settings); }
private double[] GetEVs(string[] paths, List <Card> cardHand, List <Card> street, Player player, Settings settings) { EVCalculator evCalculator = new EVCalculator(_pokerGame, settings); return(evCalculator.CalculateAll(paths, cardHand, street, player)); }