static void GenFairyGUIApi() { List <Info> infos = new List <Info>(); string[] fs = Directory.GetFiles(fairyGUIDir); for (int i = 0; i < fs.Length; i++) { string path = EUtil.FilePath2UnityPath(fs[i]); infos.AddRange(CreateInfo(path)); } //GenLuaApi("FairyGUIApi",) }