static void GenFairyGUIApi()
    {
        List <Info> infos = new List <Info>();

        string[] fs = Directory.GetFiles(fairyGUIDir);
        for (int i = 0; i < fs.Length; i++)
        {
            string path = EUtil.FilePath2UnityPath(fs[i]);
            infos.AddRange(CreateInfo(path));
        }
        //GenLuaApi("FairyGUIApi",)
    }