Example #1
0
        public override void Damage(int dmg, EUnitDamageType dType)
        {
            int unmitigated = dmg;

            if (mShieldReady)
            {
                mTint         = Color.MediumBlue;
                mShieldActive = true;
                mShieldReady  = false;
            }

            if (mShieldActive)
            {
                if (dType == EUnitDamageType.Energy)
                {
                    unmitigated = dmg;
                }
                else
                {
                    unmitigated = (int)((1 - mAbsorbtion) * dmg);
                }
            }

            base.Damage(unmitigated, dType);
        }
Example #2
0
 public virtual void Damage(int dmg, EUnitDamageType dType)
 {
     mHealth -= RealDamage(dmg, dType);
     if (mHealth <= 0)
     {
         Die();
     }
 }
Example #3
0
		protected override int RealDamage( int dmg, EUnitDamageType dType ) {
			switch( dType ) {
				case EUnitDamageType.Energy:
					dmg = (int)( 1.5 * dmg );
					break;
				case EUnitDamageType.Piercing:
					dmg = (int)( 0.5 * dmg );
					break;
				default:
					break;
			}
			return dmg;
		}
Example #4
0
		protected override int RealDamage( int dmg, EUnitDamageType dType ) {
			switch( dType ) {
				case EUnitDamageType.Burn:
					dmg = (int)( 1.5 * dmg );
					break;
				case EUnitDamageType.Explosive:
					dmg = (int)( 0.5 * dmg );
					break;
				default:
					break;
			}
			return dmg;
		}
Example #5
0
        protected override int RealDamage(int dmg, EUnitDamageType dType)
        {
            switch (dType)
            {
            case EUnitDamageType.Energy:
                dmg = (int)(1.5 * dmg);
                break;

            case EUnitDamageType.Piercing:
                dmg = (int)(0.5 * dmg);
                break;

            default:
                break;
            }
            return(dmg);
        }
Example #6
0
		public override void Damage( int dmg, EUnitDamageType dType ) {
			int unmitigated = dmg;
			if( mShieldReady ) {
				mTint = Color.MediumBlue;
				mShieldActive = true;
				mShieldReady = false;
			}

			if( mShieldActive ) {
				if( dType == EUnitDamageType.Energy )
					unmitigated = dmg;
				else
					unmitigated = (int)( ( 1 - mAbsorbtion ) * dmg );
			}

			base.Damage( unmitigated, dType );
		}
Example #7
0
        protected override int RealDamage(int dmg, EUnitDamageType dType)
        {
            switch (dType)
            {
            case EUnitDamageType.Explosive:
                dmg = (int)(1.5 * dmg);
                break;

            case EUnitDamageType.Burn:
                dmg = (int)(0.5 * dmg);
                break;

            default:
                break;
            }
            return(dmg);
        }