Example #1
0
 // activates child objects and sets TurretPhase enum
 // removes currency from the game manager
 public void BuildTurret()
 {
     if (gameCtrl.earnedCurrency >= 100)
     {
         tower.SetActive(true);
         TurretPhase              = ETurretPhase.ETower;
         gameCtrl.earnedCurrency -= 100;
     }
 }
Example #2
0
 //reset turret
 public void ResetTurret()
 {
     tower.SetActive(false);
     TurretPhase = ETurretPhase.EPlot;
     targetEnemy = null;
 }