// activates child objects and sets TurretPhase enum // removes currency from the game manager public void BuildTurret() { if (gameCtrl.earnedCurrency >= 100) { tower.SetActive(true); TurretPhase = ETurretPhase.ETower; gameCtrl.earnedCurrency -= 100; } }
//reset turret public void ResetTurret() { tower.SetActive(false); TurretPhase = ETurretPhase.EPlot; targetEnemy = null; }