/// <summary> /// 리셋한다. /// </summary> public void Reset() { id = -1; name = ""; gold = 0; reinforcementCount = 0; atk = 0; def = 0;; moveSpeed = 0;; attackSpeed = 0;; tier = 0; tendency = 0;; type = EEquipmentItemType.none; imageNumber = -1; }
/// <summary> /// 값을 복사한다. /// </summary> /// <param name="data">복사할 장비 아이템</param> public void CopyData(EquipmentItem data) { id = data.id; name = data.name; gold = data.gold; reinforcementCount = data.reinforcementCount; atk = data.atk; def = data.def; moveSpeed = data.moveSpeed; attackSpeed = data.attackSpeed; tier = data.tier; tendency = data.tendency; type = data.type; imageNumber = data.imageNumber; //Debug.Log("Copied -> id : " + id + ", name : " + name + ", gold : " + gold + ", reinforcementCount : " + reinforcementCount + ", atk : " + atk + ", def : " + def + ", moveSpeed : " + moveSpeed + ", attackSpeed : " + attackSpeed + ", tier : " + tier + ", tendency : " + tendency + ", type : " + type + ", imageNumber : " + imageNumber + ", icon : " + icon); }