Example #1
0
    public static string GetSubjectNameFromType(ESubjectType type)
    {
        switch (type)
        {
        case ESubjectType.E_ADDITION: return("ADDITION");

        case ESubjectType.E_SUBTRACTION: return("SUBTRACTION");

        case ESubjectType.E_MULTIPLICATION: return("MULTIPLICATION");

        case ESubjectType.E_DIVISION: return("DIVISION");

        default: return("NOT_SET");
        }
    }
Example #2
0
 public void SetSubjectType(ESubjectType type)
 {
     _Subject = type;
 }
Example #3
0
 // Start is called before the first frame update
 void Start()
 {
     SetSceneNameAndType();
     _GameMode = EGameMode.NOT_SET;
     _Subject  = ESubjectType.E_NOT_SET;
 }