public static string GetSubjectNameFromType(ESubjectType type) { switch (type) { case ESubjectType.E_ADDITION: return("ADDITION"); case ESubjectType.E_SUBTRACTION: return("SUBTRACTION"); case ESubjectType.E_MULTIPLICATION: return("MULTIPLICATION"); case ESubjectType.E_DIVISION: return("DIVISION"); default: return("NOT_SET"); } }
public void SetSubjectType(ESubjectType type) { _Subject = type; }
// Start is called before the first frame update void Start() { SetSceneNameAndType(); _GameMode = EGameMode.NOT_SET; _Subject = ESubjectType.E_NOT_SET; }