void InitCreateView() { curRCNum.text = "拥有房卡:" + PlayerInfo.Instance.GetRoomCard.ToString(); ESelectType selectType = (ESelectType)XPlayerPrefs.Instance.mGamePay; //加载蛋的模式和付费缓存 payType.SetDefaultCreateRoominfo(selectType); //加载游戏的具体模式的缓存 if (XPlayerPrefs.Instance.mGameType == 1)//转蛋 { gameType.SetDefaultCreateRoominfo((ESelectType)1); int num = XPlayerPrefs.Instance.mGameNum; zhuanDanContainer.SetDefaultCreateRoominfo((ESelectType)(num / 4)); } else if (XPlayerPrefs.Instance.mGameType >= 2)//掼蛋 { gameType.SetDefaultCreateRoominfo((ESelectType)2); int num = XPlayerPrefs.Instance.mGameNum; int newgametype = XPlayerPrefs.Instance.mGameType; //打二 if (XPlayerPrefs.Instance.mGameType > 2)//这个是因为 如果是掼蛋一直2,然后再打打到6默认num是大于0的所以根据type判断更好 { guanDanContainer.SetDefaultCreateRoominfo((ESelectType)newgametype); } //非打二 else { guanDanContainer.SetDefaultCreateRoominfo((ESelectType)(num / 4)); } } SetListLabsData(XPlayerPrefs.Instance.mGamePay); }
public void LoadContent(ESelectType eSelectType, RichTextBox richTextBox) { _richTextBox = richTextBox; textBoxUrl.Visible = true; buttonInsert.Visible = true; LoadContent(eSelectType); }
public void Deserialize(JSON_TrickParam json) { if (json == null) { return; } this.mIname = json.iname; this.mName = json.name; this.mExpr = json.expr; this.mDamageType = (eTrickDamageType)json.dmg_type; this.mDamageVal = (OInt)json.dmg_val; this.mCalcType = (SkillParamCalcTypes)json.calc; this.mElem = (EElement)json.elem; this.mAttackDetail = (AttackDetailTypes)json.atk_det; this.mBuffId = json.buff; this.mCondId = json.cond; this.mKnockBackRate = (OInt)json.kb_rate; this.mKnockBackVal = (OInt)json.kb_val; this.mTarget = (ESkillTarget)json.target; this.mVisualType = (eTrickVisualType)json.visual; this.mActionCount = (OInt)json.count; this.mValidClock = (OInt)json.clock; this.mIsNoOverWrite = (OBool)(json.is_no_ow != 0); this.mMarkerName = json.marker; this.mEffectName = json.effect; this.mEffTarget = (ESkillTarget)json.eff_target; this.mEffShape = (ESelectType)json.eff_shape; this.mEffScope = (OInt)json.eff_scope; this.mEffHeight = (OInt)json.eff_height; }
public void LoadContent(ESelectType eSelectType, TextBox textID, TextBox textName) { _textID = textID; _textName = textName; textBoxUrl.Visible = false; buttonInsert.Visible = false; LoadContent(eSelectType); }
public static bool IsTypeLaser(ESelectType type) { return(new List <ESelectType>((IEnumerable <ESelectType>) new ESelectType[5] { ESelectType.Laser, ESelectType.LaserSpread, ESelectType.LaserWide, ESelectType.LaserTwin, ESelectType.LaserTriple }).Contains(type)); }
//这里如果有新的成员,需要继续添加变化ESelectType void ButtonClick(GameObject go) { for (int i = 0; i < childCount.Count; i++) { childCount[i].transform.GetChild(1).gameObject.SetActive(childCount[i].transform.GetChild(0).gameObject == go); if (childCount[i] == go.transform.parent.gameObject) { mSelectTeam = (ESelectType)(i + 1); } } if (OnHasChange != null)//只在选择支付形式的时候用到 { OnHasChange((int)mSelectTeam); } }
public void LoadTaskContent(FormEditor fe, TextBox textID, TextBox textName) { _eSelectType = ESelectType.eSelectTask; _textID = textID; _textName = textName; textBoxUrl.Visible = false; buttonInsert.Visible = false; this.dataGridViewXML.RowHeadersWidth = 20; this.dataGridViewXML.RowTemplate.Height = 23; this.dataGridViewXML.SelectionMode = System.Windows.Forms.DataGridViewSelectionMode.FullRowSelect; System.Windows.Forms.DataGridView dgv = fe.GetTaskListGridView(); for (int i = 0; i < dgv.Columns.Count; ++i) { dataGridViewXML.Columns.Add(dgv.Columns[i].Clone() as DataGridViewColumn); } for (int j = 0; j < dgv.Rows.Count; ++j) { int idx = dataGridViewXML.Rows.Add(); for (int i = 0; i < dgv.Columns.Count; ++i) { dataGridViewXML.Rows[idx].Cells[i].Value = dgv.Rows[j].Cells[i].Value.ToString(); } } }
TGuanDanGameType GetGameType(ESelectType selectType) { TGuanDanGameType tg = TGuanDanGameType.TGuanDanGameTypeGuanDan6; switch (selectType) { case ESelectType.EC: tg = TGuanDanGameType.TGuanDanGameTypeGuanDan6; break; case ESelectType.ED: tg = TGuanDanGameType.TGuanDanGameTypeGuanDan8; break; case ESelectType.EE: tg = TGuanDanGameType.TGuanDanGameTypeGuanDan10; break; case ESelectType.EF: tg = TGuanDanGameType.TGuanDanGameTypeGuanDanA; break; } return(tg); }
public bool Deserialize(JSON_SkillParam json) { if (json == null) { return(false); } this.iname = json.iname; this.name = json.name; this.expr = json.expr; this.motion = json.motnm; this.effect = json.effnm; this.defend_effect = json.effdef; this.weapon = json.weapon; this.tokkou = json.tktag; this.tk_rate = json.tkrate; this.type = (ESkillType)json.type; this.timing = (ESkillTiming)json.timing; this.condition = (ESkillCondition)json.cond; this.target = (ESkillTarget)json.target; this.line_type = (ELineType)json.line; this.lvcap = (OInt)json.cap; this.cost = (OInt)json.cost; this.count = (OInt)json.count; this.rate = (OInt)json.rate; this.select_range = (ESelectType)json.sran; this.range_min = (OInt)json.rangemin; this.range_max = (OInt)json.range; this.select_scope = (ESelectType)json.ssco; this.scope = (OInt)json.scope; this.effect_height = (OInt)json.eff_h; this.back_defrate = (OInt)json.bdb; this.side_defrate = (OInt)json.sdb; this.ignore_defense_rate = (OInt)json.idr; this.job = json.job; this.SceneName = json.scn; this.ComboNum = (OInt)json.combo_num; this.ComboDamageRate = (OInt)(100 - Math.Abs(json.combo_rate)); this.IsCritical = (OBool)(json.is_cri != 0); this.JewelDamageType = (JewelDamageTypes)json.jdtype; this.JewelDamageValue = (OInt)json.jdv; this.IsJewelAbsorb = (OBool)(json.jdabs != 0); this.DuplicateCount = (OInt)json.dupli; this.CollaboMainId = json.cs_main_id; this.CollaboHeight = (OInt)json.cs_height; this.KnockBackRate = (OInt)json.kb_rate; this.KnockBackVal = (OInt)json.kb_val; this.KnockBackDir = (eKnockBackDir)json.kb_dir; this.KnockBackDs = (eKnockBackDs)json.kb_ds; this.DamageDispType = (eDamageDispType)json.dmg_dt; this.ReplaceTargetIdLists = (List <string>)null; if (json.rp_tgt_ids != null) { this.ReplaceTargetIdLists = new List <string>(); foreach (string rpTgtId in json.rp_tgt_ids) { this.ReplaceTargetIdLists.Add(rpTgtId); } } this.ReplaceChangeIdLists = (List <string>)null; if (json.rp_chg_ids != null && this.ReplaceTargetIdLists != null) { this.ReplaceChangeIdLists = new List <string>(); foreach (string rpChgId in json.rp_chg_ids) { this.ReplaceChangeIdLists.Add(rpChgId); } } if (this.ReplaceTargetIdLists != null && this.ReplaceChangeIdLists != null && this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count) { this.ReplaceTargetIdLists.Clear(); this.ReplaceChangeIdLists.Clear(); } this.AbilityReplaceTargetIdLists = (List <string>)null; if (json.ab_rp_tgt_ids != null) { this.AbilityReplaceTargetIdLists = new List <string>(); foreach (string abRpTgtId in json.ab_rp_tgt_ids) { this.AbilityReplaceTargetIdLists.Add(abRpTgtId); } } this.AbilityReplaceChangeIdLists = (List <string>)null; if (json.ab_rp_chg_ids != null && this.AbilityReplaceTargetIdLists != null) { this.AbilityReplaceChangeIdLists = new List <string>(); foreach (string abRpChgId in json.ab_rp_chg_ids) { this.AbilityReplaceChangeIdLists.Add(abRpChgId); } } if (this.AbilityReplaceTargetIdLists != null && this.AbilityReplaceChangeIdLists != null && this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count) { this.AbilityReplaceTargetIdLists.Clear(); this.AbilityReplaceChangeIdLists.Clear(); } this.CollaboVoiceId = json.cs_voice; this.CollaboVoicePlayDelayFrame = json.cs_vp_df; this.TeleportType = (eTeleportType)json.tl_type; this.TeleportTarget = (ESkillTarget)json.tl_target; this.TeleportHeight = json.tl_height; this.TeleportIsMove = json.tl_is_mov != 0; this.TrickId = json.tr_id; this.TrickSetType = (eTrickSetType)json.tr_set; this.BreakObjId = json.bo_id; this.MapEffectDesc = json.me_desc; this.WeatherRate = json.wth_rate; this.WeatherId = json.wth_id; this.ElementSpcAtkRate = json.elem_tk; this.MaxDamageValue = json.max_dmg; this.CutInConceptCardId = json.ci_cc_id; this.JudgeHpVal = json.jhp_val; this.JudgeHpCalc = (SkillParamCalcTypes)json.jhp_calc; this.AcFromAbilId = json.ac_fr_ab_id; this.AcToAbilId = json.ac_to_ab_id; this.AcTurn = json.ac_turn; this.EffectHitTargetNumRate = (OInt)json.eff_htnrate; this.AbsorbAndGive = (eAbsorbAndGive)json.aag; this.TargetEx = (eSkillTargetEx)json.target_ex; this.JumpSpcAtkRate = json.jmp_tk; this.flags = (SkillFlags)0; if (json.cutin != 0) { this.flags |= SkillFlags.ExecuteCutin; } if (json.isbtl != 0) { this.flags |= SkillFlags.ExecuteInBattle; } if (json.chran != 0) { this.flags |= SkillFlags.EnableChangeRange; } if (json.sonoba != 0) { this.flags |= SkillFlags.SelfTargetSelect; } if (json.pierce != 0) { this.flags |= SkillFlags.PierceAttack; } if (json.hbonus != 0) { this.flags |= SkillFlags.EnableHeightRangeBonus; } if (json.ehpa != 0) { this.flags |= SkillFlags.EnableHeightParamAdjust; } if (json.utgt != 0) { this.flags |= SkillFlags.EnableUnitLockTarget; } if (json.ctbreak != 0) { this.flags |= SkillFlags.CastBreak; } if (json.mpatk != 0) { this.flags |= SkillFlags.JewelAttack; } if (json.fhit != 0) { this.flags |= SkillFlags.ForceHit; } if (json.suicide != 0) { this.flags |= SkillFlags.Suicide; } if (json.sub_actuate != 0) { this.flags |= SkillFlags.SubActuate; } if (json.is_fixed != 0) { this.flags |= SkillFlags.FixedDamage; } if (json.f_ulock != 0) { this.flags |= SkillFlags.ForceUnitLock; } if (json.ad_react != 0) { this.flags |= SkillFlags.AllDamageReaction; } if (json.ig_elem != 0) { this.flags |= SkillFlags.IgnoreElement; } if (json.is_pre_apply != 0) { this.flags |= SkillFlags.PrevApply; } if (json.jhp_over != 0) { this.flags |= SkillFlags.JudgeHpOver; } if (json.is_mhm_dmg != 0) { this.flags |= SkillFlags.MhmDamage; } if (json.ac_is_self != 0) { this.flags |= SkillFlags.AcSelf; } if (json.ac_is_reset != 0) { this.flags |= SkillFlags.AcReset; } if (json.is_htndiv != 0) { this.flags |= SkillFlags.HitTargetNumDiv; } if (json.is_no_ccc != 0) { this.flags |= SkillFlags.NoChargeCalcCT; } if (json.jmpbreak != 0) { this.flags |= SkillFlags.JumpBreak; } this.hp_cost = (OInt)json.hp_cost; this.hp_cost_rate = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100); this.random_hit_rate = (OInt)json.rhit; this.effect_type = (SkillEffectTypes)json.eff_type; this.effect_calc = (SkillParamCalcTypes)json.eff_calc; this.effect_rate = new SkillRankUpValue(); this.effect_rate.ini = (OInt)json.eff_rate_ini; this.effect_rate.max = (OInt)json.eff_rate_max; this.effect_value = new SkillRankUpValue(); this.effect_value.ini = (OInt)json.eff_val_ini; this.effect_value.max = (OInt)json.eff_val_max; this.effect_range = new SkillRankUpValue(); this.effect_range.ini = (OInt)json.eff_range_ini; this.effect_range.max = (OInt)json.eff_range_max; this.effect_hprate = (OInt)json.eff_hprate; this.effect_mprate = (OInt)json.eff_mprate; this.effect_dead_rate = (OInt)json.eff_durate; this.effect_lvrate = (OInt)json.eff_lvrate; this.attack_type = (AttackTypes)json.atk_type; this.attack_detail = (AttackDetailTypes)json.atk_det; this.element_type = (EElement)json.elem; this.element_value = (SkillRankUpValue)null; if (this.element_type != EElement.None) { this.element_value = new SkillRankUpValue(); this.element_value.ini = (OInt)json.elem_ini; this.element_value.max = (OInt)json.elem_max; } this.cast_type = (ECastTypes)json.ct_type; this.cast_speed = (SkillRankUpValue)null; if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0)) { this.cast_speed = new SkillRankUpValue(); this.cast_speed.ini = (OInt)json.ct_spd_ini; this.cast_speed.max = (OInt)json.ct_spd_max; } this.absorb_damage_rate = (OInt)json.abs_d_rate; this.reaction_damage_type = (DamageTypes)json.react_d_type; this.reaction_det_lists = (List <AttackDetailTypes>)null; if (json.react_dets != null) { this.reaction_det_lists = new List <AttackDetailTypes>(); foreach (AttackDetailTypes reactDet in json.react_dets) { this.reaction_det_lists.Add(reactDet); } } this.control_ct_rate = (SkillRankUpValue)null; this.control_ct_value = (SkillRankUpValue)null; if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0) { this.control_ct_rate = new SkillRankUpValue(); this.control_ct_rate.ini = (OInt)json.ct_rate_ini; this.control_ct_rate.max = (OInt)json.ct_rate_max; this.control_ct_value = new SkillRankUpValue(); this.control_ct_value.ini = (OInt)json.ct_val_ini; this.control_ct_value.max = (OInt)json.ct_val_max; this.control_ct_calc = (SkillParamCalcTypes)json.ct_calc; } this.target_buff_iname = json.t_buff; this.target_cond_iname = json.t_cond; this.self_buff_iname = json.s_buff; this.self_cond_iname = json.s_cond; this.shield_type = (ShieldTypes)json.shield_type; this.shield_damage_type = (DamageTypes)json.shield_d_type; this.shield_turn = (SkillRankUpValue)null; this.shield_value = (SkillRankUpValue)null; if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None) { this.shield_turn = new SkillRankUpValue(); this.shield_turn.ini = (OInt)json.shield_turn_ini; this.shield_turn.max = (OInt)json.shield_turn_max; this.shield_value = new SkillRankUpValue(); this.shield_value.ini = (OInt)json.shield_ini; this.shield_value.max = (OInt)json.shield_max; if (json.shield_reset != 0) { this.flags |= SkillFlags.ShieldReset; } } if (this.reaction_damage_type != DamageTypes.None || this.shield_damage_type != DamageTypes.None) { this.control_damage_rate = new SkillRankUpValue(); this.control_damage_rate.ini = (OInt)json.ctrl_d_rate_ini; this.control_damage_rate.max = (OInt)json.ctrl_d_rate_max; this.control_damage_value = new SkillRankUpValue(); this.control_damage_value.ini = (OInt)json.ctrl_d_ini; this.control_damage_value.max = (OInt)json.ctrl_d_max; this.control_damage_calc = (SkillParamCalcTypes)json.ctrl_d_calc; } SkillEffectTypes effectType = this.effect_type; switch (effectType) { case SkillEffectTypes.Teleport: case SkillEffectTypes.Changing: case SkillEffectTypes.Throw: this.scope = (OInt)0; this.select_scope = ESelectType.Cross; break; case SkillEffectTypes.RateDamage: if (this.attack_type == AttackTypes.None) { this.attack_type = AttackTypes.PhyAttack; break; } break; default: if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage || effectType == SkillEffectTypes.RateDamageCurrent) { goto case SkillEffectTypes.RateDamage; } else { break; } } if (this.select_range == ESelectType.Laser) { this.select_scope = ESelectType.Laser; this.scope = (OInt)Math.Max((int)this.scope, 1); } else { switch (this.select_range) { case ESelectType.LaserSpread: this.select_scope = ESelectType.LaserSpread; break; case ESelectType.LaserWide: this.select_scope = ESelectType.LaserWide; break; case ESelectType.LaserTwin: this.select_scope = ESelectType.LaserTwin; break; case ESelectType.LaserTriple: this.select_scope = ESelectType.LaserTriple; break; } switch (this.select_scope) { case ESelectType.LaserSpread: case ESelectType.LaserWide: case ESelectType.LaserTwin: case ESelectType.LaserTriple: this.scope = (OInt)1; break; } } if (this.TeleportType != eTeleportType.None) { if (!this.IsTargetGridNoUnit && this.TeleportType != eTeleportType.BeforeSkill) { this.target = ESkillTarget.GridNoUnit; } if (this.IsTargetTeleport) { if (this.IsCastSkill()) { this.cast_speed = (SkillRankUpValue)null; } if ((int)this.scope != 0) { this.scope = (OInt)0; } } } if (this.IsTargetValidGrid && !this.IsTrickSkill()) { this.target = ESkillTarget.GridNoUnit; } if (this.timing == ESkillTiming.Auto && this.effect_type == SkillEffectTypes.Attack) { this.effect_type = SkillEffectTypes.Buff; } return(true); }
public bool Deserialize(JSON_SkillParam json) { if (json == null) { return(false); } this.iname = json.iname; this.name = json.name; this.expr = json.expr; this.motion = json.motnm; this.effect = json.effnm; this.defend_effect = json.effdef; this.weapon = json.weapon; this.tokkou = json.tktag; this.tk_rate = json.tkrate; this.type = (ESkillType)json.type; this.timing = (ESkillTiming)json.timing; this.condition = (ESkillCondition)json.cond; this.target = (ESkillTarget)json.target; this.line_type = (ELineType)json.line; this.lvcap = (OInt)json.cap; this.cost = (OInt)json.cost; this.count = (OInt)json.count; this.rate = (OInt)json.rate; this.select_range = (ESelectType)json.sran; this.range_min = (OInt)json.rangemin; this.range_max = (OInt)json.range; this.select_scope = (ESelectType)json.ssco; this.scope = (OInt)json.scope; this.effect_height = (OInt)json.eff_h; this.back_defrate = (OInt)json.bdb; this.side_defrate = (OInt)json.sdb; this.ignore_defense_rate = (OInt)json.idr; this.job = json.job; this.SceneName = json.scn; this.ComboNum = (OInt)json.combo_num; this.ComboDamageRate = (OInt)(100 - Math.Abs(json.combo_rate)); this.IsCritical = (OBool)(json.is_cri != 0); this.JewelDamageType = (JewelDamageTypes)json.jdtype; this.JewelDamageValue = (OInt)json.jdv; this.IsJewelAbsorb = (OBool)(json.jdabs != 0); this.DuplicateCount = (OInt)json.dupli; this.CollaboMainId = json.cs_main_id; this.CollaboHeight = (OInt)json.cs_height; this.KnockBackRate = (OInt)json.kb_rate; this.KnockBackVal = (OInt)json.kb_val; this.DamageDispType = (eDamageDispType)json.dmg_dt; this.ReplaceTargetIdLists.Clear(); if (json.rp_tgt_ids != null) { foreach (string rpTgtId in json.rp_tgt_ids) { this.ReplaceTargetIdLists.Add(rpTgtId); } } this.ReplaceChangeIdLists.Clear(); if (json.rp_chg_ids != null) { foreach (string rpChgId in json.rp_chg_ids) { this.ReplaceChangeIdLists.Add(rpChgId); } } if (this.ReplaceTargetIdLists.Count != this.ReplaceChangeIdLists.Count) { this.ReplaceTargetIdLists.Clear(); this.ReplaceChangeIdLists.Clear(); } this.AbilityReplaceTargetIdLists.Clear(); if (json.ab_rp_tgt_ids != null) { foreach (string abRpTgtId in json.ab_rp_tgt_ids) { this.AbilityReplaceTargetIdLists.Add(abRpTgtId); } } this.AbilityReplaceChangeIdLists.Clear(); if (json.ab_rp_chg_ids != null) { foreach (string abRpChgId in json.ab_rp_chg_ids) { this.AbilityReplaceChangeIdLists.Add(abRpChgId); } } if (this.AbilityReplaceTargetIdLists.Count != this.AbilityReplaceChangeIdLists.Count) { this.AbilityReplaceTargetIdLists.Clear(); this.AbilityReplaceChangeIdLists.Clear(); } this.CollaboVoiceId = json.cs_voice; this.CollaboVoicePlayDelayFrame = json.cs_vp_df; this.flags = (SkillFlags)0; if (json.cutin != 0) { this.flags |= SkillFlags.ExecuteCutin; } if (json.isbtl != 0) { this.flags |= SkillFlags.ExecuteInBattle; } if (json.chran != 0) { this.flags |= SkillFlags.EnableChangeRange; } if (json.sonoba != 0) { this.flags |= SkillFlags.SelfTargetSelect; } if (json.pierce != 0) { this.flags |= SkillFlags.PierceAttack; } if (json.hbonus != 0) { this.flags |= SkillFlags.EnableHeightRangeBonus; } if (json.ehpa != 0) { this.flags |= SkillFlags.EnableHeightParamAdjust; } if (json.utgt != 0) { this.flags |= SkillFlags.EnableUnitLockTarget; } if (json.ctbreak != 0) { this.flags |= SkillFlags.CastBreak; } if (json.mpatk != 0) { this.flags |= SkillFlags.JewelAttack; } if (json.fhit != 0) { this.flags |= SkillFlags.ForceHit; } if (json.suicide != 0) { this.flags |= SkillFlags.Suicide; } this.hp_cost = (OInt)json.hp_cost; this.hp_cost_rate = (OInt)Math.Min(Math.Max(json.hp_cost_rate, 0), 100); this.random_hit_rate = (OInt)json.rhit; this.effect_type = (SkillEffectTypes)json.eff_type; this.effect_calc = (SkillParamCalcTypes)json.eff_calc; this.effect_rate = new SkillRankUpValue(); this.effect_rate.ini = (OInt)json.eff_rate_ini; this.effect_rate.max = (OInt)json.eff_rate_max; this.effect_value = new SkillRankUpValue(); this.effect_value.ini = (OInt)json.eff_val_ini; this.effect_value.max = (OInt)json.eff_val_max; this.effect_range = new SkillRankUpValue(); this.effect_range.ini = (OInt)json.eff_range_ini; this.effect_range.max = (OInt)json.eff_range_max; this.effect_hprate = (OInt)json.eff_hprate; this.effect_mprate = (OInt)json.eff_mprate; this.effect_dead_rate = (OInt)json.eff_durate; this.effect_lvrate = (OInt)json.eff_lvrate; this.attack_type = (AttackTypes)json.atk_type; this.attack_detail = (AttackDetailTypes)json.atk_det; this.element_type = (EElement)json.elem; this.element_value = (SkillRankUpValue)null; if (this.element_type != EElement.None) { this.element_value = new SkillRankUpValue(); this.element_value.ini = (OInt)json.elem_ini; this.element_value.max = (OInt)json.elem_max; } this.cast_type = (ECastTypes)json.ct_type; this.cast_speed = (SkillRankUpValue)null; if (this.type == ESkillType.Skill && (json.ct_spd_ini != 0 || json.ct_spd_max != 0)) { this.cast_speed = new SkillRankUpValue(); this.cast_speed.ini = (OInt)json.ct_spd_ini; this.cast_speed.max = (OInt)json.ct_spd_max; } this.absorb_damage_rate = (OInt)json.abs_d_rate; this.reaction_damage_type = (DamageTypes)json.react_d_type; this.reaction_det_lists.Clear(); if (json.react_dets != null) { foreach (AttackDetailTypes reactDet in json.react_dets) { this.reaction_det_lists.Add(reactDet); } } if (this.reaction_damage_type != DamageTypes.None) { this.control_damage_value = new SkillRankUpValue(); this.control_damage_value.ini = (OInt)json.ctrl_d_ini; this.control_damage_value.max = (OInt)json.ctrl_d_max; this.control_damage_calc = (SkillParamCalcTypes)json.ctrl_d_calc; } this.control_ct_rate = (SkillRankUpValue)null; this.control_ct_value = (SkillRankUpValue)null; if (this.control_ct_calc == SkillParamCalcTypes.Fixed || json.ct_val_ini != 0 || json.ct_val_max != 0) { this.control_ct_rate = new SkillRankUpValue(); this.control_ct_rate.ini = (OInt)json.ct_rate_ini; this.control_ct_rate.max = (OInt)json.ct_rate_max; this.control_ct_value = new SkillRankUpValue(); this.control_ct_value.ini = (OInt)json.ct_val_ini; this.control_ct_value.max = (OInt)json.ct_val_max; this.control_ct_calc = (SkillParamCalcTypes)json.ct_calc; } this.target_buff_iname = json.t_buff; this.target_cond_iname = json.t_cond; this.self_buff_iname = json.s_buff; this.self_cond_iname = json.s_cond; this.shield_type = (ShieldTypes)json.shield_type; this.shield_damage_type = (DamageTypes)json.shield_d_type; this.shield_turn = (SkillRankUpValue)null; this.shield_value = (SkillRankUpValue)null; if (this.shield_type != ShieldTypes.None && this.shield_damage_type != DamageTypes.None) { this.shield_turn = new SkillRankUpValue(); this.shield_turn.ini = (OInt)json.shield_turn_ini; this.shield_turn.max = (OInt)json.shield_turn_max; this.shield_value = new SkillRankUpValue(); this.shield_value.ini = (OInt)json.shield_ini; this.shield_value.max = (OInt)json.shield_max; } SkillEffectTypes effectType = this.effect_type; switch (effectType) { case SkillEffectTypes.Teleport: case SkillEffectTypes.Changing: case SkillEffectTypes.Throw: this.scope = (OInt)0; this.select_scope = ESelectType.Cross; break; case SkillEffectTypes.RateDamage: if (this.attack_type == AttackTypes.None) { this.attack_type = AttackTypes.PhyAttack; break; } break; default: if (effectType == SkillEffectTypes.Attack || effectType == SkillEffectTypes.ReflectDamage) { goto case SkillEffectTypes.RateDamage; } else { break; } } if (this.select_range == ESelectType.Laser) { this.select_scope = ESelectType.Laser; this.scope = (OInt)Math.Max((int)this.scope, 1); } else { switch (this.select_range) { case ESelectType.LaserSpread: this.select_scope = ESelectType.LaserSpread; break; case ESelectType.LaserWide: this.select_scope = ESelectType.LaserWide; break; case ESelectType.LaserTwin: this.select_scope = ESelectType.LaserTwin; break; case ESelectType.LaserTriple: this.select_scope = ESelectType.LaserTriple; break; } switch (this.select_scope) { case ESelectType.LaserSpread: case ESelectType.LaserWide: case ESelectType.LaserTwin: case ESelectType.LaserTriple: this.scope = (OInt)1; break; } } return(true); }
public void SetDefaultCreateRoominfo(ESelectType index) { this.mSelectTeam = index; ButtonClick(childCount[(int)(index) - 1].transform.GetChild(0).gameObject); }
private void Start() { if (Object.op_Inequality((Object)this.RangeTemplate, (Object)null)) { this.RangeTemplate.SetActive(false); } if (Object.op_Inequality((Object)this.SpaceTemplate, (Object)null)) { this.SpaceTemplate.SetActive(false); } UnitData unitDataByUniqueId = MonoSingleton <GameManager> .Instance.Player.FindUnitDataByUniqueID((long)GlobalVars.SelectedUnitUniqueID); if (unitDataByUniqueId == null) { DebugUtility.Log("Not Selected Unit!!"); } else { JobData jobData = unitDataByUniqueId.CurrentJob; long selectedJobUniqueId = (long)GlobalVars.SelectedJobUniqueID; for (int index = 0; index < unitDataByUniqueId.Jobs.Length; ++index) { if (unitDataByUniqueId.Jobs[index].UniqueID == selectedJobUniqueId) { jobData = unitDataByUniqueId.Jobs[index]; break; } } SkillData attackSkill = jobData.GetAttackSkill(); int attackRangeMax = unitDataByUniqueId.GetAttackRangeMax(attackSkill); int attackRangeMin = unitDataByUniqueId.GetAttackRangeMin(attackSkill); ESelectType selectRange = attackSkill.SkillParam.select_range; GridLayoutGroup component1 = (GridLayoutGroup)((Component)this.Parent).GetComponent <GridLayoutGroup>(); if (Object.op_Equality((Object)component1, (Object)null)) { DebugUtility.Log("Parent is not attachment GridLayoutGroup"); } else { component1.set_constraintCount(Mathf.Max(attackRangeMax * 2 + 1, UnitAttackRangeWindow.RANGE_BLOCK_MAX)); if (component1.get_constraintCount() > UnitAttackRangeWindow.RANGE_BLOCK_MAX + 1) { component1.set_cellSize(new Vector2((float)this.BlockSize, (float)this.BlockSize)); component1.set_spacing(new Vector2(5f, 5f)); } int num = component1.get_constraintCount() / 2; List <string> stringList1 = new List <string>(); List <string> stringList2; switch (selectRange) { case ESelectType.Diamond: stringList2 = this.GetDiamondRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; case ESelectType.Square: stringList2 = this.GetSquareRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; case ESelectType.Laser: stringList2 = this.GetLaserRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; case ESelectType.All: stringList2 = this.GetAllRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; case ESelectType.Bishop: stringList2 = this.GetBishopRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; case ESelectType.Horse: stringList2 = this.GetHorseRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; default: stringList2 = this.GetCrossRange(new Vector2((float)num, (float)num), attackRangeMin, attackRangeMax); break; } for (int index1 = 0; index1 < component1.get_constraintCount(); ++index1) { for (int index2 = 0; index2 < component1.get_constraintCount(); ++index2) { string str = index2.ToString() + "," + index1.ToString(); GameObject gameObject1 = this.SpaceTemplate; if (stringList2.IndexOf(str) != -1 || index2 == num && index1 == num) { gameObject1 = this.RangeTemplate; } GameObject gameObject2 = (GameObject)Object.Instantiate <GameObject>((M0)gameObject1); gameObject2.get_transform().SetParent(this.Parent, false); ((Object)gameObject2).set_name("Grid" + index2.ToString() + "-" + index1.ToString()); gameObject2.SetActive(true); if (!Object.op_Equality((Object)gameObject1, (Object)this.SpaceTemplate)) { Image component2 = (Image)gameObject2.GetComponent <Image>(); if (index2 == num && index1 == num) { ((Graphic)component2).set_color(Color32.op_Implicit(new Color32((byte)0, byte.MaxValue, byte.MaxValue, byte.MaxValue))); } else { ((Graphic)component2).set_color(Color32.op_Implicit(new Color32(byte.MaxValue, (byte)0, (byte)0, byte.MaxValue))); } } } } string str1 = LocalizedText.Get("sys.MINMAX_VALUE", (object)attackRangeMin.ToString(), (object)attackRangeMax.ToString()); if (!Object.op_Inequality((Object)this.RangeMinMax, (Object)null)) { return; } this.RangeMinMax.set_text(str1); } } }
public void LoadContent(ESelectType eSelectType) { _eSelectType = eSelectType; if (!_mapType2FileName.ContainsKey(eSelectType)) { MessageBox.Show("找不到该配置文件", "错误", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } string fileName = _mapType2FileName[eSelectType]; FileInfo fi = new FileInfo(fileName); if (!fi.Exists) { MessageBox.Show("找不该配置文件" + fileName, "错误", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } XmlDocument doc = null; try { doc = LoadDocument(fileName); } catch (System.Xml.XmlException ex) { using (StreamReader sr = File.OpenText(fileName)) { string s = sr.ReadLine(); if (!s.Contains("<?xml")) { string text = "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + sr.ReadToEnd(); sr.Close(); StreamWriter sw = new StreamWriter(fileName); sw.Write(text); } } doc = LoadDocument(fileName); } ArrayList arColumn = new ArrayList(); XmlElement elem = CTaskInfoMgr.GetDescendElement(doc, "Table"); if (null == elem) { return; } bool bCreateColumn = true; foreach (XmlNode node in elem.ChildNodes) { if (node.GetType() == typeof(XmlElement)) { XmlElement elemData = (XmlElement)node; ArrayList arData = new ArrayList(); foreach (XmlAttribute attr in elemData.Attributes) { if (bCreateColumn) { DataGridViewColumn column = new DataGridViewTextBoxColumn(); column.HeaderText = attr.Name; column.Name = attr.Name; arColumn.Add(column); } arData.Add(attr.Value); } if (bCreateColumn) { DataGridViewColumn[] arDataGridViewColumn = (DataGridViewColumn[])arColumn.ToArray(typeof(DataGridViewColumn)); dataGridViewXML.ColumnHeadersHeightSizeMode = DataGridViewColumnHeadersHeightSizeMode.AutoSize; dataGridViewXML.SelectionMode = DataGridViewSelectionMode.FullRowSelect; dataGridViewXML.EditMode = DataGridViewEditMode.EditProgrammatically; dataGridViewXML.Columns.AddRange(arDataGridViewColumn); } bCreateColumn = false; string[] arDataText = (string[])arData.ToArray(typeof(string)); dataGridViewXML.Rows.Add(arDataText); } } }