internal EsiRequest(ESIEve EsiObject, string RequestPath, EsiWebMethod Method, params object[] RequestData) { EasyObject = EsiObject; Path = RequestPath; Data = RequestData; PathRoute = EasyObject.Route; PathDataSource = EasyObject.DataSource; switch (Method) { case EsiWebMethod.Get: RequestMethod = new RequestMethodDelegate(GetAsync); break; case EsiWebMethod.Post: RequestMethod = new RequestMethodDelegate(PostAsync); break; case EsiWebMethod.AuthGet: RequestMethod = new RequestMethodDelegate(AuthGetAsync); break; case EsiWebMethod.AuthPost: RequestMethod = new RequestMethodDelegate(AuthPostAsync); break; case EsiWebMethod.AuthPut: RequestMethod = new RequestMethodDelegate(AuthPutAsync); break; case EsiWebMethod.AuthDelete: RequestMethod = new RequestMethodDelegate(AuthDeleteAsync); break; } }
internal AuthCorporationMain(ESIEve EasyEve) : base(EasyEve) { EasyObject = (ESIEve.Authenticated)EasyEve; Assets = new CorporationAssets(EasyObject); Bookmarks = new CorporationBookmarks(EasyObject); Contacts = new CorporationContacts(EasyObject); Contracts = new CorporationContracts(EasyObject); FactionWarfare = new CorporationFactionWarfare(EasyObject); Industry = new CorporationIndustry(EasyObject); Killmails = new CorporationKillmails(EasyObject); Market = new CorporationMarket(EasyObject); Wallet = new CorporationWallet(EasyEve); }
internal AuthCharacterMain(ESIEve EasyEve) : base(EasyEve) { EasyObject = (ESIEve.Authenticated)EasyEve; Assets = new CharacterAssets(EasyObject); Bookmarks = new CharacterBookmarks(EasyObject); Calendar = new CharacterCalendar(EasyObject); Clones = new CharacterClones(EasyObject); Contacts = new CharacterContacts(EasyObject); Contracts = new CharacterContracts(EasyObject); FactionWarfare = new CharacterFactionWarfare(EasyObject); Fittings = new CharacterFittings(EasyObject); Fleet = new CharacterFleet(EasyObject); Industry = new CharacterIndustry(EasyObject); Killmails = new CharacterKillMails(EasyObject); Location = new CharacterLocation(EasyObject); Loyalty = new CharacterLoyalty(EasyObject); Mail = new CharacterMail(EasyObject); Market = new CharacterMarket(EasyObject); Opportunities = new CharacterOpportunities(EasyObject); PlanetaryInteraction = new CharacterPlanetaryInteraction(EasyObject); Skills = new CharacterSkills(EasyObject); Wallet = new CharacterWallet(EasyObject); }
internal CharacterBookmarks(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthIndustry(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal AuthSovereignty(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal AuthLoyalty(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal AuthStatus(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal AuthRoutes(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal CorporationBookmarks(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthInsurance(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal Insurance(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthMarket(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal Market(ESIEve EasyEve) { EasyObject = EasyEve; }
internal CharacterIndustry(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthDogma(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal Dogma(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AllianceMain(ESIEve EasyEve) { EasyObject = EasyEve; }
internal Routes(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthAllianceMain(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; Contacts = new AllianceContacts(EasyObject); }
internal Status(ESIEve EasyEve) { EasyObject = EasyEve; }
internal CharacterSkills(ESIEve EasyEve) { EasyObject = EasyEve; }
internal Loyalty(ESIEve EasyEve) { EasyObject = EasyEve; }
internal CorporationFactionWarfare(ESIEve EasyEve) { EasyObject = EasyEve; }
internal Sovereignty(ESIEve EasyEve) { EasyObject = EasyEve; }
internal AuthFactionWarfare(ESIEve EasyEve) : base(EasyEve) { EasyObject = EasyEve; }
internal Industry(ESIEve EasyEve) { EasyObject = EasyEve; }
internal FactionWarfare(ESIEve EasyEve) { EasyObject = EasyEve; }
internal CharacterMarket(ESIEve EasyEve) { EasyObject = EasyEve; }
internal CharacterContracts(ESIEve EasyEve) { EasyObject = EasyEve; }