Example #1
0
    public void Save(ES3Settings settings, bool append)
    {
        using (var writer = new StreamWriter(ES3Stream.CreateStream(settings, append ? ES3FileMode.Append : ES3FileMode.Write)))
        {
            // If data already exists and we're appending, we need to prepend a newline.
            if (append && ES3.FileExists(settings))
            {
                writer.Write(NEWLINE_CHAR);
            }

            var array = ToArray();
            for (int row = 0; row < rows; row++)
            {
                if (row != 0)
                {
                    writer.Write(NEWLINE_CHAR);
                }

                for (int col = 0; col < cols; col++)
                {
                    if (col != 0)
                    {
                        writer.Write(COMMA_CHAR);
                    }

                    writer.Write(Escape(array [col, row]));
                }
            }
        }
        if (!append)
        {
            ES3IO.CommitBackup(settings);
        }
    }
    public static void DeleteSlotData(Slots slot)
    {
        string saveFileName;

        // Set the current slot
        switch (slot)
        {
        case Slots.Slot1:
            saveFileName = Slots.Slot1 + SAVE_FILE_EXTENSION;
            break;

        case Slots.Slot2:
            saveFileName = Slots.Slot2 + SAVE_FILE_EXTENSION;
            break;

        case Slots.Slot3:
            saveFileName = Slots.Slot3 + SAVE_FILE_EXTENSION;
            break;

        case Slots.None:
            saveFileName = Slots.None.ToString();
            break;

        default:
            throw new ArgumentOutOfRangeException(nameof(slot), slot, null);
        }

        // Check slot if it exists and delete it
        if (ES3.FileExists(saveFileName))
        {
            ES3.DeleteFile(saveFileName);
        }
    }
Example #3
0
    public void Save()
    {
        // If we're using caching and we've not already cached this file, cache it.
        if (settings.location == ES3.Location.Cache && !ES3.FileExists(settings))
        {
            ES3.CacheFile(settings);
        }

        if (autoSaves == null || autoSaves.Count == 0)
        {
            ES3.DeleteKey(key, settings);
        }
        else
        {
            var gameObjects = new List <GameObject>();
            foreach (var autoSave in autoSaves)
            {
                // If the ES3AutoSave component is disabled, don't save it.
                if (autoSave.enabled)
                {
                    gameObjects.Add(autoSave.gameObject);
                }
            }
            ES3.Save <GameObject[]>(key, gameObjects.ToArray(), settings);
        }

        if (settings.location == ES3.Location.Cache && ES3.FileExists(settings))
        {
            ES3.StoreCachedFile(settings);
        }
    }
Example #4
0
    public void Load()
    {
        if (ES3.FileExists("SaveData"))
        {
            if (ES3.KeyExists("PlayerData", "SaveData"))
            {
                ES3.LoadInto <PlayerData>("PlayerData", "SaveData", this);

                Debug.Log("PlayerDataLoaded " +
                          ", HealthLevel: " + HealthLevel +
                          ", FireRateLevel: " + FireRateLevel +
                          ", BulletDamageLevel:" + BulletDamageLevel +
                          ", BulletNumLevel: " + BulletNumLevel +
                          ", AttractorLevel: " + AttractorLevel +
                          ", Sp: " + Sp);
            }
        }
        else
        {
            HealthLevel       = 1;
            FireRateLevel     = 1;
            BulletDamageLevel = 1;
            BulletNumLevel    = 1;
            AttractorLevel    = 1;
            Sp = 0;
            ES3.Save <PlayerData>("PlayerData", this, "SaveData");
            Debug.Log("SaveData File Not found, PlayerData key created and loaded default values");
        }
    }
    public static void DeleteSlotData(Slots _slot)
    {
        string saveFileName;

        // Set the current slot
        switch (_slot)
        {
        case Slots.Slot1:
            saveFileName = Slots.Slot1.ToString() + ".sls";
            break;

        case Slots.Slot2:
            saveFileName = Slots.Slot2.ToString() + ".sls";
            break;

        case Slots.Slot3:
            saveFileName = Slots.Slot3.ToString() + ".sls";
            break;

        default:
            saveFileName = Slots.None.ToString();
            break;
        }

        // Check slot if it exists and delete it
        if (ES3.FileExists(saveFileName))
        {
            ES3.DeleteFile(saveFileName);
        }
    }
 public void loadSettings(string filename)
 {
     if (ES3.FileExists(this.fileName))
     {
         Setting = ES3.Load <SettingObject>("settings", this.fileName);
     }
 }
    public void Load(bool loadedFromMenu)
    {
        if (!dialogPanel.gameObject.activeSelf)
        {
            if (ES3.FileExists())
            {
                ClearAll();
                questController.Load();
                menuController.CloseAllMenus();
                craftingInventory.Load();
                consumableInventory.Load();
                characterController.Load();
                sceneController.Load();

                CloseDialog();
                LoadSavedScene();
                LoadPlayer();
                LoadNPCs();
                menuController.UnpauseGame();

                if (loadedFromMenu)
                {
                    ShowAlert("Loaded game!");
                }
            }
            else
            {
                ShowAlert("No file to load from!");
            }
        }
        else
        {
            ShowAlert("Can't load right now!");
        }
    }
Example #8
0
    public void VerifyMainSaveFile()
    {
        OnSaveFileAccessed();

        if (ES3.FileExists("main.es3"))
        {
            Debug.Log("Main save data exists.");
        }
        else
        {
            Debug.Log("Main save data does not exist.");
        }

        if (ES3.KeyExists("mostRecentStartup", "main.es3"))
        {
            Debug.Log("Welcome back! Last play session was " + ES3.Load <System.DateTime>("mostRecentStartup", "main.es3"));
        }

        ES3.Save <System.DateTime>("mostRecentStartup", System.DateTime.Now, "main.es3");

        if (ES3.DirectoryExists(saveFilesDirectory))
        {
            foreach (var filename in ES3.GetFiles(saveFilesDirectory))
            {
                Debug.Log("Found save file: " + filename);
            }
        }
        else
        {
            Debug.Log("No save files exist.");
        }
    }
Example #9
0
        public void LoadSavedData()
        {
            if (!ES3.FileExists())
            {
                return;
            }

            if (ES3.KeyExists("Level"))
            {
                GameVo.CurrentLevelID = ES3.Load <int>("Level");
            }

            if (ES3.KeyExists("Vibration"))
            {
                GameVo.Vibration = ES3.Load <bool>("Vibration");
            }

            if (ES3.KeyExists("SFX"))
            {
                GameVo.SFX = ES3.Load <bool>("SFX");
            }

            if (ES3.KeyExists("Coin"))
            {
                GameVo.Coin = ES3.Load <int>("Coin");
            }
        }
Example #10
0
    public void GetSpeechId()
    {
        speechSheetInfos = new List <SpeechSheetInfo>();
        int temp_Id;
        int temp_Row;
        int temp_Length;

        if (ES3.FileExists(ScriptName))
        {
            var sheet = new ES3Spreadsheet();
            sheet.Load(ScriptName);
            // Output the first row of the spreadsheet to console
            for (int row = 0; row < sheet.RowCount; row += 50)
            {
                temp_Id     = sheet.GetCell <int>(0, row - 1);
                temp_Row    = row;
                temp_Length = sheet.GetCell <int>(1, row - 1);
                SpeechSheetInfo temp_Info = new SpeechSheetInfo(temp_Id, temp_Row, temp_Length);
                speechSheetInfos.Add(temp_Info);
            }
        }

        else
        {
            Debug.Log("Error! ScriptFile is not exist");
            Debug.Log(ScriptName);
        }
    }
    public static void LoadSlotData(Slots slot)
    {
        // Set the current slot
        switch (slot)
        {
        case Slots.Slot1:
            _currentSlot = Slots.Slot1;
            break;

        case Slots.Slot2:
            _currentSlot = Slots.Slot2;
            break;

        case Slots.Slot3:
            _currentSlot = Slots.Slot3;
            break;

        case Slots.None:
            _currentSlot = Slots.None;
            break;

        default:
            throw new ArgumentOutOfRangeException(nameof(slot), slot, null);
        }

        if (_currentSlot == Slots.None)
        {
            Debug.LogError("No slot has been selected!");
            return;
        }

        string slotKey      = _currentSlot.ToString();
        string saveFileName = slotKey + SAVE_FILE_EXTENSION;

        DataInfo newData = new DataInfo();

        if (!ES3.FileExists(saveFileName))
        {
            // New slot!
            Debug.Log("Slot save not found! - Building new save...");
            newData.money = 0;
        }
        else
        {
            // Unpack data
            Debug.Log("Slot save found! - Loading data...");
            newData.money = ES3.Load <int>(slotKey + MONEY_KEY, saveFileName);
        }

        currentInfo = null;
        currentInfo = newData;

        SaveSlotData();

        if (currentInfo != null)
        {
            Debug.Log("Slot was successfully loaded!");
        }
    }
Example #12
0
 internal static void CacheFile(ES3Settings settings)
 {
     if (!ES3.FileExists(settings))
     {
         throw new FileNotFoundException("Could not cache file " + settings.path + " because it does not exist");
     }
     cachedFiles[settings.path] = new ES3File(ES3.LoadRawBytes(settings));
 }
 public override void activate()
 {
     if (ES3.FileExists("merky.txt"))
     {
         ES3.DeleteFile("merky.txt");
     }
     Managers.Game.resetGame(false);
 }
Example #14
0
    public void ReturnLobby()
    {
        if (ES3.FileExists("WeaponList.es3"))
        {
            var keys = ES3.GetKeys("WeaponList.es3");
            for (int i = 0; i < keys.Length; i++)
            {
                if (ES3.KeyExists(i.ToString(), "WeaponList.es3"))
                {
                    ES3.DeleteKey(i.ToString(), "WeaponList.es3");
                }
            }
        }

        if (this.weaponParent == null)
        {
            this.weaponParent = GameObject.Find("GunSlot").transform;
        }

        weaponList.Clear();
        GameObject weaponObj;
        CWeapon    weapon;

        if (ES3.KeyExists("BaseGun", "Weapon.es3"))
        {
            string weaponName = ES3.Load <string>("BaseGun", "Weapon.es3");
            weaponObj = GameObject.Instantiate(CResourceManager.Instance.GetObjectForKey("Prefabs/Gun/" +
                                                                                         weaponName), this.weaponParent);

            weapon         = weaponObj.GetComponent <CWeapon>();
            weapon.gunName = weaponName;
        }

        else
        {
            weaponObj      = GameObject.Instantiate(CResourceManager.Instance.GetObjectForKey("Prefabs/Gun/DAKGUN"), this.weaponParent);
            weapon         = weaponObj.GetComponent <CWeapon>();
            weapon.gunName = "DAKGUN";
        }


        weapon.SetGunImageSetting();
        bulletArray[0] = weapon.GetMaxBullet();
        for (int i = 1; i < bulletArray.Length; i++)
        {
            bulletArray[i] = -1;
        }

        if (this.weaponParent == null)
        {
            this.weaponParent = GameObject.Find("GunSlot").transform;
        }

        this.SetCurrentWeapon(weapon);
        this.AddWeapon(weapon);
        ES3.Save <int>("CurrentWeaponIndex", this.currentWeaponIndex, "Weapon.es3");
        ES3.Save <string>("BaseGun", weapon.gunName, "Weapon.es3");
    }
Example #15
0
 /// <summary>
 /// 指定スロットをロード(切り替える)
 /// </summary>
 /// <param name="slotID">スロット番号</param>
 public static void Load(int slotID)
 {
     SlotID = slotID;
     if (ES3.FileExists(SaveSettings) == false)
     {
         return;
     }
     CreateTempData();
 }
    public void Load()
    {
        // If we're using caching and we've not already cached this file, cache it.
        if (settings.location == ES3.Location.Cache && !ES3.FileExists(settings))
        {
            ES3.CacheFile(settings);
        }

        ES3.Load <GameObject[]>(key, new GameObject[0], settings);
    }
Example #17
0
 void Start()
 {
     if (ES3.FileExists("SaveData.es3"))
     {
         ProgressIndex = ES3.Load <int>("Progress");
     }
     else
     {
         Debug.Log("No hay data");
     }
 }
Example #18
0
        public static string GetNextFreeFile()
        {
            int id = 0;

            while (ES3.FileExists(id + "info.9n"))
            {
                id++;
            }

            return(id.ToString());
        }
Example #19
0
    /// <summary>
    /// ���ر�������
    /// </summary>
    //public void LoadLocalData()
    //{
    //    //ES3.Save<List<int>>("test",  new List<int>() { 0,1} );
    //    //Debug.Log("ssss" + ES3.FileExists(new ES3Settings()));
    //    if(isCleanCache)
    //        ES3.DeleteFile(new ES3Settings());
    //    //Debug.Log("ssss" + ES3.FileExists(new ES3Settings()));
    //    if(ES3.FileExists(new ES3Settings()))
    //       NetDataManager.Instance.LoadData();

    //    // List<int> test = ES3.Load<List<int>>("test");

    //    //NetDataManager.Instance.LoadData();

    //    //Debug.Log("test" + test[0]);
    //    //Debug.Log("test" + test[1]);
    //    // LocalSaveManager.LoadData();
    //}
    public void LoadLocalData(bool refresh)
    {
        if (refresh)
        {
            ES3.DeleteFile(new ES3Settings());
        }
        if (ES3.FileExists(new ES3Settings()))
        {
            NetDataManager.Instance.LoadLocalData();
        }
    }
Example #20
0
 public Texture2D LoadImage(string key)
 {
     if (ES3.FileExists($"{key}.png"))
     {
         return(ES3.LoadImage($"{key}.png"));
     }
     else
     {
         Debug.Log("Image not found");
         return(null);
     }
 }
Example #21
0
    public void LoadSaveGameToButton(SaveGame save)
    {
        if (ES3.FileExists(save.SaveGameName + ".png"))
        {
            Texture2D texture   = ES3.LoadImage(save.SaveGameName + ".png");
            Sprite    newSprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.05f, 0.05f), 100f);
            saveImage.sprite = newSprite;
        }

        saveTitle.text = save.SaveGameName;
        activeSaveGame = save;
    }
Example #22
0
    // Use this for initialization
    void Start()
    {
        bounceHeight      = jumpHeight * 1.3;
        trampolineHeight  = bounceHeight * 2;
        tempBounceHeight  = bounceHeight;
        direction         = 1; //Start facing right as the default
        anim              = GetComponent <Animator>();
        idle              = true;
        disableInput      = false;
        disableInputTimer = (float)0.2;

        if (ES3.FileExists("SaveData.es3"))
        {
            hasDoubleJump = ES3.Load <bool>("hasDoubleJump");
            hasAirDash    = ES3.Load <bool>("hasAirDash");
            hasDashBomb   = ES3.Load <bool>("hasDashBomb");
            hasGun        = ES3.Load <bool>("hasGun");
        }
        else
        {
            hasDoubleJump = false;
            hasAirDash    = false;
            hasDashBomb   = false;
            hasGun        = false;
            Gun.SetActive(false);
        }

        if (hasDoubleJump)
        {
            GetComponent <doubleJump>().enabled = true;
        }
        if (hasAirDash)
        {
            GetComponent <airDash>().enabled = true;
        }
        if (hasDashBomb)
        {
            GetComponent <DashBomb>().enabled = true;
        }
        if (hasGun)
        {
            Gun.SetActive(true);
        }

        loadscenetemp = SceneManager.GetActiveScene().name;
        loadscene     = "LocationData_" + loadscenetemp + ".es3";

        if (ES3.FileExists(loadscene))
        {
            transform.localPosition = ES3.Load <Vector3>("Location", loadscene);
        }
    }
Example #23
0
        public void LoadSettings()
        {
            var settings = FindObjectOfType <SettingsWindow>();

            if (!ES3.FileExists(SettingsFile))
            {
                return;
            }

            var settingsDto = ES3.Load("settings", SettingsFile);

            settings.RestoreState(settingsDto);
        }
Example #24
0
        public override void Enter()
        {
            exists.Value = ES3.FileExists(filePath.Value, GetSettings());

            if (exists.Value && existsEvent != null)
            {
                Fsm.Event(existsEvent);
            }
            else if (doesNotExistEvent != null)
            {
                Fsm.Event(doesNotExistEvent);
            }
        }
Example #25
0
 public void loadGame()
 {
     if (ES3.FileExists("LocationData.es3"))
     {
         sceneName = ES3.Load <string>("Scene", "LocationData.es3");
         Debug.Log(sceneName);
         SceneManager.LoadScene(sceneName);
     }
     else
     {
         SceneManager.LoadScene("ROOM1");
     }
 }
Example #26
0
    public void Level12()
    {
        if (ES3.FileExists("LocationData_ROOM12.es3"))
        {
            if (ES3.FileExists("StartingLocation_ROOM12.es3"))
            {
                startingLocation = ES3.Load <Vector3>("startingLocation", "StartingLocation_ROOM12.es3");
                ES3.Save <Vector3>("Location", startingLocation, "LocationData_ROOM12.es3");
            }
        }

        SceneManager.LoadScene("ROOM12");
    }
        protected override QuestsContainerSerializationModel LoadQuestsContainerModel(string key)
        {
            if (ES3.FileExists(key) == false)
            {
                Debug.Log("Can't load from file " + key + " file does not exist. - Ignore on first load.", gameObject);
                return(new QuestsContainerSerializationModel());
            }

            using (var reader = CreateReader(key))
            {
                return(reader.Read <QuestsContainerSerializationModel>(key));
            }
        }
Example #28
0
    // Use this for initialization
    void Start()
    {
        if (!ES3.FileExists("LocationData_" + SceneManager.GetActiveScene().name + ".es3"))
        {
            //Saves the coordinates for the level selector
            startingLocation = GetComponent <Transform>().position;
            ES3.Save <Vector3>("startingLocation", startingLocation, "StartingLocation_" + SceneManager.GetActiveScene().name + ".es3");

            //Saves the coordinates for the campaign
            ES3.Save <Vector3>("Location", startingLocation, "LocationData_" + SceneManager.GetActiveScene().name + ".es3");
            ES3.Save <string>("Scene", SceneManager.GetActiveScene().name, "LocationData.es3");
            Debug.Log("Saved " + SceneManager.GetActiveScene().name);
        }
    }
    private void LoadPlayer()
    {
        Player player = GetPlayer();

        if (player != null && ES3.FileExists("PlayerInfo.json"))
        {
            ES3.LoadInto <Player>("Player", "PlayerInfo.json", player);
            player.GetRigidbody().position = ES3.Load <Vector2>("Position", "PlayerInfo.json");
        }
        else
        {
            needToLoadPlayer = true;
        }
    }
Example #30
0
    // Start is called before the first frame update
    void Awake()
    {
        string saveFilePath = string.Concat(Application.persistentDataPath, "/worlds");

        if (ES3.FileExists("worlds"))
        {
            Debug.Log("Worlds file already exists");
        }
        else
        {
            File.WriteAllText(saveFilePath, "{}");
            Debug.Log("Created Worlds File");
        }
    }