//Si l'utilisateur clique sur le bouton, on lance la scène correspondante public void onClic() { if (ES2.Exists("sceneACharger7")) { LevelToLoad = ES2.Load <string>("sceneACharger7"); SceneManager.LoadScene(LevelToLoad); } }
void getHighScore() { if (ES2.Exists(levelOneScoreKey)) { levelOneScore = ES2.Load <float> (levelOneScoreKey); levelOneScore = (float)System.Math.Round(levelOneScore, 2); levelOneScoreText.text = levelOneScore.ToString(); } }
/// <summary> /// Load a generic saved param with its tag /// </summary> /// <typeparam name="T">The generic Type.</typeparam> /// <param name="_key">The tag under which a value is saved</param> /// <param name="_defaultValue">Its default value if not existing. The type default value if nothing specified</param> /// <param name="_saveFile">The specific filename in which EasySave will read from. Uses a default file if empty.</param> /// <returns>A saved value if saving system has the key</returns> public T Load <T>(string _key, T _defaultValue = default(T), string _saveFile = "") { if (!HasKey(_key, _saveFile)) { return(_defaultValue); } return(ES2.Load <T>(globalSavePath + "/" + GetFileSave_Name(_saveFile) + "?tag=" + _key, es2Settings)); }
public static T getValue <T>(string tag) { tag = tagStr + tag; if (ES2.Exists(tag)) { return(ES2.Load <T>(tag)); } return(default(T)); }
public void Load() { leveltoload = ES2.Load <string>("savedScene"); SceneManager.LoadScene(leveltoload); Score.coinAmount = ES2.Load <int>("score"); Life.life = ES2.Load <double>("life"); CharacterSelection.idCharacter = ES2.Load <int>("ID"); }
private void Awake() { SoundManager SM = GameObject.FindObjectOfType <SoundManager>(); if (ES2.Exists("volume")) { SM.volume = ES2.Load <int>("volume"); } }
// Use this for initialization void Start () { ES2.Save (123, "myfile.txt?tag=ch"); int myint = ES2.Load<int> ("myfile.txt?tag=ch"); text.text = myint.ToString(); Debug.Log (myint); }
// Use this for initialization void Start() { endLevel = endLevelObject.GetComponent <EndLevel> (); if (ES2.Exists(saveKeyString)) { currentBestTime = ES2.Load <float>(saveKeyString); } }
public void Load() { player.transform.position = ES2.Load <Vector3>("position"); this.ZoneSpawn.GetComponent <LifeScript>().Score = ES2.Load <float>("score"); //Calcul du temps this.MainCamera.GetComponent <Timer>().minutes = ES2.Load <int>("minutes"); this.MainCamera.GetComponent <Timer>().secondes = ES2.Load <int>("secondes"); //this.MainCamera.GetComponent<Timer>().temps = ES2.Load<int>("temps"); }
// Use this for initialization void Start() { //path = Application.dataPath + "/User.txt"; _audio = GetComponent <AudioSource> (); path = LoadInformation._path; _normalVolume.value = ES2.Load <float>(path + "?tag=normalVolume"); _backgroundVolume.value = ES2.Load <float>(path + "?tag=backgroundVolume"); }
private void Build_Summary_Scores() { //load vars //saves total m_stats_saves_total = m_score_positive; if (ES2.Exists("cannon_total_saves")) { m_stats_saves_total += ES2.Load <int>("cannon_total_saves"); //Debug.Log("total is " + m_stats_saves_total); } //record if (ES2.Exists("cannon_record")) { m_stats_record = Mathf.Max(m_score_positive, ES2.Load <int>("cannon_record")); //record fireworks and tween if (m_score_positive > ES2.Load <int>("cannon_record")) { m_ui_world.Game_Events("summary record"); } } else { m_stats_record = m_score_positive; } //games played m_stats_games_played = 1; if (ES2.Exists("cannon_games_played")) { m_stats_games_played += ES2.Load <int>("cannon_games_played"); } //saving ES2.Save(m_stats_saves_total, "cannon_total_saves"); ES2.Save(m_stats_record, "cannon_record"); ES2.Save(m_stats_games_played, "cannon_games_played"); //buid ui array score_array[0] = "Score: " + m_score_positive; //round score score_array[1] = "Saves made: " + m_stats_saves; //saves made score_array[2] = "Goals allowed: " + m_stats_allowed; //goals allowed score_array[3] = "Round time: " + Seconds_to_time(m_stats_time); //round time score_array[4] = "Games played: " + m_stats_games_played; // games played score_array[5] = "Total saves: " + m_stats_saves_total; // total saves score_array[6] = "World: TOP <color=#5ACFFFFF> " + m_stats_best + "</color>"; // best round points score_array[7] = "Record: " + m_stats_record; // 7 days record //score_array[8] = "World position: " + m_stats_world; // word position Debug.Log(score_array); m_ui_world.Show_Summary("cannon", score_array); //memory bank m_memory_bank.Earned = m_score_positive / 10; }
// Load Camera Position and its zoom info void LoadCameraInfo() { if (ES2.Exists("camera.txt?tag=camTransform" + SaveManager.currentProjID) && ES2.Exists("camera.txt?tag=camZoomInfo" + SaveManager.currentProjID)) { Camera.main.transform.position = ES2.Load <Transform>("camera.txt?tag=camTransform" + SaveManager.currentProjID).position; Camera.main.transform.rotation = ES2.Load <Transform>("camera.txt?tag=camTransform" + SaveManager.currentProjID).rotation; Camera.main.orthographicSize = ES2.Load <float>("camera.txt?tag=camZoomInfo" + SaveManager.currentProjID); } }
public void OnEarnedTJPoints(int amount) { DataManger.Instance.GAMEDATA.Gold += ES2.Load <int>(DataManger.DataFilename + "?tag=gettedGolds"); ES2.Save(0, DataManger.DataFilename + "?tag=gettedGolds"); if (UserName.Instance != null) { UserName.Instance.UpdateCurrencyNums(); } DataManger.Instance.SaveData(); }
public int LoadWatchCount(int id) { string tag = GetWatchCountTag(id); if (ES2.Exists(tag)) { return(ES2.Load <int> (tag)); } return(0); }
public void LoadAllMainScene() { if (SceneManager.GetActiveScene().name == "MainScene") { if (ES2.Exists("savas.txt?tag=coins")) { CoinManager.currentCoins = ES2.Load <int>("savas.txt?tag=coins"); } } }
void ReadLevelsFromPref() { for (int i = 0; i < modelsCount; i++) { if (ES2.Exists("model" + i)) { allModels.Add(ES2.Load <Datas>("model" + i)); } } }
void Start() { //path = Application.dataPath + "/User.txt"; _playerName.text = ES2.Load <string>(path + "?tag=name"); level = (int)(PlayerManager.Instance._exp / 100); tmpLevel = level; _backgroundVolume.value = ES2.Load <float>(path + "?tag=backgroundVolume"); _audio = GetComponent <AudioSource> (); _audio.volume = _backgroundVolume.value; }
/// <summary> /// Initializer /// </summary> static GameData() { #region Default states _rank = 1; _money = 0; _upgradeLevelBoots = 1; _upgradeLevelSword = 1; _upgradeLevelWhip = 1; _upgradeLevelCrossbow = 1; _equippedWeapon = Constants.weapon_sword; _settingSound = true; #endregion if (ES2.Exists(Constants.data_rank)) { _rank = ES2.Load <int>(Constants.data_rank); } if (ES2.Exists(Constants.data_money)) { _money = ES2.Load <int>(Constants.data_money); } if (ES2.Exists(Constants.data_upgrade_boots)) { _upgradeLevelBoots = ES2.Load <int>(Constants.data_upgrade_boots); } if (ES2.Exists(Constants.data_upgrade_sword)) { _upgradeLevelSword = ES2.Load <int>(Constants.data_upgrade_sword); } if (ES2.Exists(Constants.data_upgrade_whip)) { _upgradeLevelWhip = ES2.Load <int>(Constants.data_upgrade_whip); } if (ES2.Exists(Constants.data_upgrade_crossbow)) { _upgradeLevelCrossbow = ES2.Load <int>(Constants.data_upgrade_crossbow); } if (ES2.Exists(Constants.data_equipped_weapon)) { _equippedWeapon = ES2.Load <string>(Constants.data_equipped_weapon); } if (ES2.Exists(Constants.settings_sound)) { _settingSound = ES2.Load <bool>(Constants.settings_sound); } }
// End of - Load Store Class Objects // Load Achievements Class Objects public int LoadAchievementValues(int achID) { int achValue = 0; if (ES2.Exists("svt.txt?tag=achValue" + achID)) { achValue = ES2.Load <int>("svt.txt?tag=achValue" + achID); } return(achValue); }
// Load the player email public static string LoadEmail() { string email = ""; if (ES2.Exists("gepr?tag=email")) { email = ES2.Load <string>("gepr?tag=email"); } return(email); }
/* * This method will load all of the saved prefabs when called. */ void LoadAllPrefabs() { // Load our prefab count so we know how many prefabs to load. int prefabCount = ES2.Load <int>(filename + "?tag=prefabCount"); // Load each prefab using a for loop. for (int i = 0; i < prefabCount; i++) { LoadPrefab(i); } }
// Update is called once per frame void Update() { //音效 _normalVolume = ES2.Load <float>(path + "?tag=normalVolume"); _backgroundVolume = ES2.Load <float>(path + "?tag=backgroundVolume"); volume = _normalVolume; if (this.tag == "Fx") { volume = _backgroundVolume; } }
internal static void AddSaveFlag() { if (ES2.Exists(SavePath + "?tag=Bumper_RearTightness") && ES2.Exists(SavePath + "?tag=Bumper_RearBolts", setting)) { MopSaveData save = new MopSaveData(); save.rearBumperTightness = ES2.Load <float>(SavePath + "?tag=Bumper_RearTightness", setting); save.rearBumperBolts = ES2.LoadList <string>(SavePath + "?tag=Bumper_RearBolts", setting); ModSave.Save(mopSavePath, save); } }
public int LoadTotalXP() { int totalXP = 0; if (ES2.Exists("svt.txt?tag=totalXP")) { totalXP = ES2.Load <int>("svt.txt?tag=totalXP"); } return(totalXP); }
// Load XP Class Objects public int LoadCurrentLevel() { int currLevel = 0; if (ES2.Exists("svt.txt?tag=currLevel")) { currLevel = ES2.Load <int>("svt.txt?tag=currLevel"); } return(currLevel); }
public int LoadAllTimeMaxScore() { int allTimeMaxScore = 0; if (ES2.Exists("svt.txt?tag=allTimeMaxScore")) { allTimeMaxScore = ES2.Load <int>("svt.txt?tag=allTimeMaxScore"); } return(allTimeMaxScore); }
public int LoadNumberOfQuestions(string topicName) { int totalQuestions = 0; if (ES2.Exists("svt.txt?tag=totalQuestions" + topicName)) { totalQuestions = ES2.Load <int>("svt.txt?tag=totalQuestions" + topicName); } return(totalQuestions); }
public int LoadQCountForTopics(string topicName) { int eachQAnswerCount = 0; if (ES2.Exists("svt.txt?tag=eachQAnswerCount" + topicName)) { eachQAnswerCount = ES2.Load <int>("svt.txt?tag=eachQAnswerCount" + topicName); } return(eachQAnswerCount); }
public int LoadTotalPlayTime() { int quizTime = 0; if (ES2.Exists("svt.txt?tag=quizTime")) { quizTime = ES2.Load <int>("svt.txt?tag=quizTime"); } return(quizTime); }
public int LoadPerkLevel(int perkID) { int perkLvl = 0; if (ES2.Exists("svt.txt?tag=perkLvl" + perkID)) { perkLvl = ES2.Load <int>("svt.txt?tag=perkLvl" + perkID); } return(perkLvl); }