private void Start() { rules = ERules.Classic; rulesMenu.onValueChanged.AddListener(delegate { RulesMenuUpdate(rulesMenu); }); buttonStartGame.onClick.AddListener(delegate { ButtonStartGameClick(); }); buttonRestartGame.onClick.AddListener(delegate { Restart(); }); buttonExitGame.onClick.AddListener(delegate { ButtonExitGame(); }); }
public IRules GetRules(ERules rulesType) { return(_rulesMap[rulesType]); }
private void RulesMenuUpdate(Dropdown mDropdown) { rules = (ERules)mDropdown.value; pawnsCorners.rules = rules; }