public int Play(EPlayerSoundType sound)
        {
            if (Logger.IsDebugEnabled)
            {
                Logger.DebugFormat("play {0}", sound);
            }
            if (null == _playerEntity)
            {
                return(UniversalConsts.InvalidIntId);
            }

            var soundConfigItem = _soundConvert.Convert(_playerEntity, sound);

            if (null == soundConfigItem)
            {
                return(UniversalConsts.InvalidIntId);
            }
            var entity = soundConfigItem.Sync ?
                         _soundEntityFactory.CreateSyncSound(_playerEntity, soundConfigItem, true) :
                         _soundEntityFactory.CreateSelfOnlySound(soundConfigItem.Id,
                                                                 _playerEntity.position.Value,
                                                                 true);

            var soundEntity = entity as SoundEntity;

            if (null == soundEntity)
            {
                return(UniversalConsts.InvalidIntId);
            }
            return(soundEntity.entityKey.Value.EntityId);
        }
        public int GetSoundIdByType(EPlayerSoundType soundType)
        {
            if (!_soundTypeDic.ContainsKey(soundType))
            {
                return(UniversalConsts.InvalidIntId);
            }
            if (_soundTypeDic.Count == 1)
            {
                return(_soundTypeDic[soundType][0]);
            }
            var list = _soundTypeDic[soundType];

            return(list[Random.Range(0, list.Count)]);
        }
        public int PlayOnce(EPlayerSoundType sound)
        {
            if (Logger.IsDebugEnabled)
            {
                Logger.DebugFormat("PlayOnce {0}", sound);
            }
            if (null == _playerEntity)
            {
                return(UniversalConsts.InvalidIntId);
            }

            var soundCfg = _soundConvert.Convert(_playerEntity, sound);

            return(PlayOnce(soundCfg));
        }
Example #4
0
        public SoundConfigItem Convert(PlayerEntity playerEntity, EPlayerSoundType playerSoundType)
        {
            switch ((EPlayerSoundType)playerSoundType)
            {
            case EPlayerSoundType.Walk:
                return(ConvertTerrainSound(playerEntity, ETerrainSoundType.Walk));

            case EPlayerSoundType.Squat:
                return(ConvertTerrainSound(playerEntity, ETerrainSoundType.Squat));

            case EPlayerSoundType.Crawl:
                return(ConvertTerrainSound(playerEntity, ETerrainSoundType.Crawl));

            case EPlayerSoundType.Land:
                return(ConvertTerrainSound(playerEntity, ETerrainSoundType.Land));

            default:
                return(ConvertPlayerSound(playerEntity, playerSoundType));
            }
        }
 public int PlayOnce(EPlayerSoundType soundType)
 {
     return(-1);
 }
 public int Play(EPlayerSoundType type)
 {
     return(-1);
 }
Example #7
0
        private SoundConfigItem ConvertPlayerSound(PlayerEntity playerEntity, EPlayerSoundType soundType)
        {
            var id = _playerSoundConfigManager.GetSoundIdByType(soundType);

            return(_soundConfigManager.GetSoundById(id));
        }